Re: Canvas performance on Mac OS

2015-04-19 Thread Jim Graham
Is that on Sierpinski? The main question I still have is whether this helps other apps. The usage pattern in Sierpinski is fairly specific and may not translate to all apps (we're still planning on doing this as it is an easy improvement that doesn't seem to have a down-side, but I don't

Re: Canvas performance on Mac OS

2015-04-16 Thread Chris Newland
Hi Jim, Thanks for looking into this. The patch definitely improves es2 performance on Debian Linux amd64 from around 33fps to around 53fps for me (nVidia FX580). I've made patched overlay builds of OpenJFX (Linux) 8 and 9 available on my OpenJFX CI server for anyone who wants to try it:

Re: Canvas performance on Mac OS

2015-04-16 Thread Chris Newland
Confirmed, full 60fps performance on 2011 iMac with this fix: /Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java -cp target/DemoFX.jar com.chrisnewland.demofx.standalone.Sierpinski fps: 1 fps: 23 fps: 19 fps: 26 fps: 21 fps: 21 fps: 26 fps: 17

Re: Canvas performance on Mac OS

2015-04-14 Thread Jim Graham
Hi Chris, We identified a fairly localized optimization that we might be able to apply to enhance the performance of your Sierpinski program. We don't have any figures yet on whether this will improve other applications/benchmarks that people have been discussing, but the improvements with

Re: Canvas performance on Mac OS

2015-04-09 Thread Mike
This is important Thanks guys Sent from my iPhone On Apr 8, 2015, at 9:25 AM, Chris Newland cnewl...@chrisnewland.com wrote: Hi Jim, I'll post the verbose prism output from my iMac when I get home. Just tried this on my Linux workstation and the performance gap is the same between

Re: Canvas performance on Mac OS

2015-04-08 Thread Chris Newland
Hi Jim, Definitely discrete GPU on the iMac: java -cp target/DemoFX.jar -Dprism.verbose=true com.chrisnewland.demofx.standalone.Sierpinski Prism pipeline init order: es2 sw Using native-based Pisces rasterizer Using dirty region optimizations Not using texture mask for primitives Not forcing

Re: Canvas performance on Mac OS

2015-04-08 Thread Robert Krüger
All my MBP numbers are on integrated Intel graphics as well. I tested on an old MBP that only has Intel graphics and on my more recent MBP the Nvidia is deactivated due to a problem with it. On Wed, Apr 8, 2015 at 1:16 AM, Jim Graham james.gra...@oracle.com wrote: OK, I took the time to put my

Re: Canvas performance on Mac OS

2015-04-08 Thread Chris Newland
Hi Jim, I'll post the verbose prism output from my iMac when I get home. Just tried this on my Linux workstation and the performance gap is the same between es2 and sw so I don't think it's an OSX issue. uname -a Linux chris 3.2.0-4-amd64 #1 SMP Debian 3.2.65-1+deb7u2 x86_64 GNU/Linux

Re: Canvas performance on Mac OS

2015-04-07 Thread Jim Graham
OK, I took the time to put my rMBP on a diet yesterday and find room to install a 10.10 partition. I get the same numbers for Sierpinski on 10.10, so my theory that something changed in the OGL implementation for 10.10 doesn't hold water. But, I then tried it using the integrated graphics.

Re: Canvas performance on Mac OS

2015-04-07 Thread Jim Graham
If I modify the Sierpinksi program to use moveTo/lineTo/lineTo on a path and fill the entire path at once the performance improves dramatically on both Intel and nVidia GPUs. It is faster still if I replace the triangles with fillRect calls, but not by as large a margin. It would appear that

Re: Canvas performance on Mac OS

2015-04-05 Thread Robert Krüger
Hi, On Sat, Apr 4, 2015 at 10:31 PM, Chris Newland cnewl...@chrisnewland.com wrote: Hi Jim, -snip I think my question is: Does the OpenJFX group think JavaFX is a suitable technology for full frame rate canvas-style graphics or is the degree of indirection between application code and

Re: Canvas performance on Mac OS

2015-04-04 Thread Chris Newland
Hi Jim, The first numbers were for my 27 2011 iMac which runs OSX 10.9 Mavericks. Here are my numbers for a 2013 MacBook Pro (13 Retina) 2.4 GHz Intel Core i5 / 8GB / Intel Iris 1536 MB / OSX 10.10.2 Yosemite I don't get 60fps with either pipeline: java -Dprism.order=es2 -cp target/classes

Re: Canvas performance on Mac OS

2015-04-02 Thread Jim Graham
On my retina MBP (10.8) I get 60fps for es2 and 44fps for sw. Are you running a newer version of MacOS? ...jim On 3/31/15 3:40 PM, Chris Newland wrote: Hi Hervé, That's a valid question :) Probably because a) All my non-UI graphics experience is with immediate-mode

Re: Canvas performance on Mac OS

2015-03-31 Thread Hervé Girod
Why don't you use Nodes rather than Canvas ? Sent from my iPhone On Mar 31, 2015, at 22:31, Chris Newland cnewl...@chrisnewland.com wrote: Hi Jim, Thanks, that makes things much clearer. I was surprised how much was going on under the hood of GraphicsContext and hoped it was just

Re: Canvas performance on Mac OS

2015-03-31 Thread Chris Newland
Hi Jim, Thanks, that makes things much clearer. I was surprised how much was going on under the hood of GraphicsContext and hoped it was just magic glue that gave the best of GPU acceleration where available and immediate-mode-like simple rasterizing where not. I've managed to find an anomaly

Re: Canvas performance on Mac OS

2015-03-31 Thread Chris Newland
Hi Hervé, That's a valid question :) Probably because a) All my non-UI graphics experience is with immediate-mode / raster systems b) I'm interested in using JavaFX for particle effects / demoscene / gaming so assumed (perhaps wrongly?) that scenegraph was not the way to go for that due to the

Re: Canvas performance on Mac OS

2015-03-30 Thread Jim Graham
On 3/30/15 12:04 PM, Jim Graham wrote: drawPolygon() is a very complex operation that involves things like: - dealing with only rendering common points of intersection once An example of the distinction here - try a test case where you execute the exact same diagonal line primitive 1,000

Re: Canvas performance on Mac OS

2015-03-30 Thread Jim Graham
Hi Chris, drawLine() is a very simple primitive that can be optimized with a GPU shader. It either looks like a (potentially rotated) rectangle or a rounded rect - and we have optimized shaders for both cases. A large number of drawLine() calls turns into simply accumulating a large vertex

Re: Canvas performance on Mac OS

2015-03-28 Thread Robert Krüger
I have filed this now: https://javafx-jira.kenai.com/browse/RT-40377 On Sat, Mar 28, 2015 at 11:06 AM, Robert Krüger krue...@lesspain.de wrote: This is consistent with what I am observing. Is this something that Oracle is aware of? Looking at Jira, I don't see that anyone is working on this:

Re: Canvas performance on Mac OS

2015-03-28 Thread Robert Krüger
This is consistent with what I am observing. Is this something that Oracle is aware of? Looking at Jira, I don't see that anyone is working on this:

Re: Canvas performance on Mac OS

2015-03-28 Thread Chris Newland
Hi Robert, I've not filed a Jira yet as I was hoping to find time to investigate thoroughly but when I saw your question I thought I'd better add my findings. I believe the issue is in the ES2Pipeline as if I run with -Dprism.order=sw then strokePolygon outperforms the series of strokeLine

Re: Canvas performance on Mac OS

2015-03-28 Thread Robert Krüger
On Sat, Mar 28, 2015 at 11:22 AM, Chris Newland cnewl...@chrisnewland.com wrote: Hi Robert, I've not filed a Jira yet as I was hoping to find time to investigate thoroughly but when I saw your question I thought I'd better add my findings. I believe the issue is in the ES2Pipeline as if I

Re: Canvas performance on Mac OS

2015-03-27 Thread Jim Graham
Hi Robert, Please file a Jira issue with a simple test case. Arcs are handled as a generalized shape rather than via a predetermined shader, but it shouldn't be that slow. Something else may be going on. Another test might be to replace the arcs with rectangles or ellipses and see if the

Re: Canvas performance on Mac OS

2015-03-27 Thread Robert Krüger
The bad full screen performance is without the arcs. It is just one call to fillRect, two to strokeOval and one to fillOval, that's all. I will build a simple test case and file an issue. On Fri, Mar 27, 2015 at 9:58 PM, Jim Graham james.gra...@oracle.com wrote: Hi Robert, Please file a Jira

Re: Canvas performance on Mac OS

2015-03-27 Thread Tobias Bley
In my opinion the whole graphics performance on MacOSX isn’t good at all with JavaFX…. Am 27.03.2015 um 22:10 schrieb Robert Krüger krue...@lesspain.de: The bad full screen performance is without the arcs. It is just one call to fillRect, two to strokeOval and one to fillOval, that's all.

Canvas performance on Mac OS

2015-03-27 Thread Robert Krüger
Hi, I have a super-simple animation implemented using AnimationTimer and Canvas where the canvas just performs a few draw operations, i.e. fills the screen with a color and then draws and fills 2-3 circles and I have already observed that each drawing operation I add, results in significant CPU

Re: Canvas performance on Mac OS

2015-03-27 Thread Chris Newland
Possibly related: I can reproduce a massive (90%) performance drop on OSX between drawing a wireframe polygon on a Canvas using a series of gc.strokeLine(double x1, double y1, double x2, double y2) commands versus using a single gc.strokePolygon(double[] xPoints, double[] yPoints, int count)