On Thu, 5 Nov 2020 20:57:13 GMT, John Neffenger
wrote:
>> Marked as reviewed by kcr (Lead).
>
> Thanks, Johan. Can we compare build environments? I cross-compile on Ubuntu
> 20.04.1 LTS. I followed the instructions at [Cross Building for ARM Hard
> Float][1] to fetch the toolchain. I use
On Thu, 5 Nov 2020 20:33:05 GMT, Kevin Rushforth wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> change invocation of getEGLDisplayHandle into getEglDisplayHandle
>> Conditionally add dlfcn
>
> Marked as reviewed
On Thu, 5 Nov 2020 16:41:09 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Thu, 5 Nov 2020 19:27:54 GMT, John Neffenger
wrote:
>> Marked as reviewed by jpereda (Committer).
>
> The fix for the compile-time error still fails for target *armv6hf*:
> `MonocleGLFactory.c:110:19: error: ‘RTLD_DEFAULT’ undeclared (first use in
> this function)`. Here's one solution:
>
On Thu, 5 Nov 2020 18:16:58 GMT, Jose Pereda wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> change invocation of getEGLDisplayHandle into getEglDisplayHandle
>> Conditionally add dlfcn
>
> Marked as reviewed by
On Thu, 5 Nov 2020 16:41:09 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
> Allow the EGL functionality in monocle to leverage EGL-based systems. The
> low-level specific details about how the EGL calls should be constructed are
> left out, and a native interface (egl_ext.h) is created that can be mapped to
> any low-level system.
Johan Vos has updated the pull
On Thu, 5 Nov 2020 13:38:08 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Thu, 5 Nov 2020 13:34:40 GMT, Johan Vos wrote:
>> modules/javafx.graphics/src/main/java/com/sun/glass/ui/monocle/EGLAcceleratedScreen.java
>> line 46:
>>
>>> 44: */
>>> 45: EGLAcceleratedScreen(int[] attributes) throws GLException {
>>> 46: eglWindowHandle =
On Thu, 5 Nov 2020 02:48:17 GMT, John Neffenger
wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> add one more @override to process reviewer comments
>
>
On Thu, 5 Nov 2020 02:45:00 GMT, John Neffenger
wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> add one more @override to process reviewer comments
>
>
> Allow the EGL functionality in monocle to leverage EGL-based systems. The
> low-level specific details about how the EGL calls should be constructed are
> left out, and a native interface (egl_ext.h) is created that can be mapped to
> any low-level system.
Johan Vos has updated the pull
On Thu, 5 Nov 2020 02:44:01 GMT, John Neffenger
wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> add one more @override to process reviewer comments
>
>
On Wed, 4 Nov 2020 16:14:06 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Wed, 4 Nov 2020 16:14:06 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Wed, 4 Nov 2020 15:55:46 GMT, Jose Pereda wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> process reviewer comments
>
> modules/javafx.graphics/src/main/java/com/sun/glass/ui/monocle/EGLAcceleratedScreen.java
>
> Allow the EGL functionality in monocle to leverage EGL-based systems. The
> low-level specific details about how the EGL calls should be constructed are
> left out, and a native interface (egl_ext.h) is created that can be mapped to
> any low-level system.
Johan Vos has updated the pull
On Wed, 4 Nov 2020 16:11:21 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Wed, 4 Nov 2020 11:12:06 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Wed, 4 Nov 2020 15:56:44 GMT, Jose Pereda wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> process reviewer comments
>
> modules/javafx.graphics/src/main/java/com/sun/glass/ui/monocle/EGLAcceleratedScreen.java
>
> Allow the EGL functionality in monocle to leverage EGL-based systems. The
> low-level specific details about how the EGL calls should be constructed are
> left out, and a native interface (egl_ext.h) is created that can be mapped to
> any low-level system.
Johan Vos has updated the pull
On Wed, 4 Nov 2020 11:12:06 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Wed, 4 Nov 2020 11:12:06 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
> Allow the EGL functionality in monocle to leverage EGL-based systems. The
> low-level specific details about how the EGL calls should be constructed are
> left out, and a native interface (egl_ext.h) is created that can be mapped to
> any low-level system.
Johan Vos has updated the pull
On Tue, 3 Nov 2020 21:20:49 GMT, Kevin Rushforth wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> process reviewer comments
>
> modules/javafx.graphics/src/main/native-glass/monocle/egl/eglBridge.c line 56:
>
>> 54:
On Tue, 3 Nov 2020 21:15:34 GMT, Kevin Rushforth wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>>
On Tue, 3 Nov 2020 21:17:57 GMT, Kevin Rushforth wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>>
On Fri, 30 Oct 2020 15:09:49 GMT, Johan Vos wrote:
> Allow the EGL functionality in monocle to leverage EGL-based systems. The
> low-level specific details about how the EGL calls should be constructed are
> left out, and a native interface (egl_ext.h) is created that can be mapped to
> any
Allow the EGL functionality in monocle to leverage EGL-based systems. The
low-level specific details about how the EGL calls should be constructed are
left out, and a native interface (egl_ext.h) is created that can be mapped to
any low-level system.
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