> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass > `Material`). Except for the introduction, I divided the documentation into 3 > sections: qualitative explanation, mathematical model (I wouldn't think it > necessary, but the current doc explains it), and examples. > > The reason for the verbosity of the doc is that I envisioned 2 target > audiences for this class. One is a Java developer who wants to understand the > terminology and workings of computer graphics or of the artists who are > already familiar with this domain. (How many Java developers know what > diffuse, specular and normal maps are?) The other is an artist who is already > familiar with the domain, but wants to see how this class compares with other > renderers. For this reason, I looked at the terminology used by engines like > Blender, Maya, UE4 and Unity and tried to mention the comparisons (like bump > vs. height vs. normal maps, or specular vs. roughness/smoothness). > > The examples I chose and some of the schematics are not the best, looking at > it retroactively, but I want to give enough time for reviewers and get this > into 22.
Nir Lisker has updated the pull request incrementally with one additional commit since the last revision: Clarifications for the diffuse component ------------- Changes: - all: https://git.openjdk.org/jfx/pull/1378/files - new: https://git.openjdk.org/jfx/pull/1378/files/0130d0f5..e367c882 Webrevs: - full: https://webrevs.openjdk.org/?repo=jfx&pr=1378&range=03 - incr: https://webrevs.openjdk.org/?repo=jfx&pr=1378&range=02-03 Stats: 2 lines in 1 file changed: 0 ins; 0 del; 2 mod Patch: https://git.openjdk.org/jfx/pull/1378.diff Fetch: git fetch https://git.openjdk.org/jfx.git pull/1378/head:pull/1378 PR: https://git.openjdk.org/jfx/pull/1378