On Fri, 22 Dec 2023 10:19:28 GMT, Daniel wrote:
>> A null pointer exception occurs on the ScenePulseListener when iterating
>> through the dirty node list.
>> A null check is needed on the node before calling node.getScene().
>>
>> The error occurs occasionally and causes the application to cra
On Wed, 3 May 2023 11:46:50 GMT, Daniel wrote:
> A null pointer exception occurs on the ScenePulseListener when iterating
> through the dirty node list.
> A null check is needed on the node before calling node.getScene().
>
> The error occurs occasionally and causes the application to crash.
>
On Wed, 3 May 2023 11:46:50 GMT, Daniel wrote:
> A null pointer exception occurs on the ScenePulseListener when iterating
> through the dirty node list.
> A null check is needed on the node before calling node.getScene().
>
> The error occurs occasionally and causes the application to crash.
>
On Wed, 3 May 2023 11:46:50 GMT, Daniel wrote:
> A null pointer exception occurs on the ScenePulseListener when iterating
> through the dirty node list.
> A null check is needed on the node before calling node.getScene().
>
> The error occurs occasionally and causes the application to crash.
>
On Fri, 5 May 2023 08:46:03 GMT, Daniel wrote:
> Hi John, thank you for this information. I couldn't find any instances of
> `ConcurrentModificationException`, but about an hour ago before the NPE, we
> did have an `IllegalStateException`.
No, I don't think that is it. The check there preven
On Wed, 3 May 2023 11:46:50 GMT, buedi wrote:
> A null pointer exception occurs on the ScenePulseListener when iterating
> through the dirty node list.
> A null check is needed on the node before calling node.getScene().
>
> The error occurs occasionally and causes the application to crash.
Hi
On Wed, 3 May 2023 11:46:50 GMT, buedi wrote:
> A null pointer exception occurs on the ScenePulseListener when iterating
> through the dirty node list.
> A null check is needed on the node before calling node.getScene().
>
> The error occurs occasionally and causes the application to crash.
I'
On Thu, 4 May 2023 12:11:13 GMT, buedi wrote:
> Hello John, this issue occurs very rarely, approximately 1-2 times per month,
> on systems that run 24/7. However, when it does occur, the JavaFx application
> gets stuck in an endless loop (-->
> [logError-JavaFxScene.txt](https://github.com/ope
On Wed, 3 May 2023 11:46:50 GMT, buedi wrote:
> A null pointer exception occurs on the ScenePulseListener when iterating
> through the dirty node list.
> A null check is needed on the node before calling node.getScene().
>
> The error occurs occasionally and causes the application to crash.
He
On Wed, 3 May 2023 11:46:50 GMT, buedi wrote:
> A null pointer exception occurs on the ScenePulseListener when iterating
> through the dirty node list.
> A null check is needed on the node before calling node.getScene().
>
> The error occurs occasionally and causes the application to crash.
Hi
A null pointer exception occurs on the ScenePulseListener when iterating
through the dirty node list.
A null check is needed on the node before calling node.getScene().
The error occurs occasionally and causes the application to crash.
-
Commit messages:
- Add null check to synchro
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