no you need to calculate the current zoom based on the values:
canvas._drawarea.getDisplayObject()._xscale
and
canvas._drawarea.getDisplayObject().width
Sebastian
2010/10/2 Netbuilder
>
> Fantastic! it works!
> is there a global var to know the current zoom level (like
> canvas.zoomlevel)?
> T
Fantastic! it works!
is there a global var to know the current zoom level (like
canvas.zoomlevel)?
Thank you
seba.wag...@gmail.com wrote:
> Hi Filippo,
>
> to build the zoom in/out function is very easy.
>
>
>
> canvas._drawarea.getDisplayObject()._xscale = z;
> canvas._drawarea.getDisplayObj
Hi Poona,
a delay in audio is in 99% a bandwidth issue. Someone has not enough
bandwidth to transfer all audio packets on time. You can reset the stream
when you use the synchronize button in the video pod.
There is no alternative yet, p2p is not an option as there is no Open Source
implementatio
Hi Filippo,
to build the zoom in/out function is very easy.
canvas._drawarea.getDisplayObject()._xscale = z;
canvas._drawarea.getDisplayObject()._yscale = z;
Sebastian
2010/10/2 Netbuilder
> Hi again.
> Is there a sort of container (ie canvas._layers, ...) that contains
> all the
Hi all,
Was testing OpenMeeting. Amazing work devs.
Have some questions on the call quality. I tried the facebook sample
app that's available. I tried room 1(conference room) with another
friend of mine. The call started fine with approximately 1 second
lag. But as the call progressed, say a
Hi again.
Is there a sort of container (ie canvas._layers, ...) that contains
all the object I see in each "this.currentlayer"?
I'm not yet able to understand where to find the structure of the
project and I feel stupid. I'm sorry, but I have to build the zoom in
and out of the whiteboard objects