yes sure to iterate through all objects of the whiteboard:
for (var i=0;i
> So please reply to my questions:
> is there a way to refer to all the objects (I mean the lines) at the
> same time?
> Is there a layer that contains every single object I draw?
> Thank you :)
>
>
>
>
>
> On Oct 6, 3:36 p
So please reply to my questions:
is there a way to refer to all the objects (I mean the lines) at the
same time?
Is there a layer that contains every single object I draw?
Thank you :)
On Oct 6, 3:36 pm, "seba.wag...@gmail.com"
wrote:
> Hallo Netbuilder,
>
> I cannot see any *canvas._drawarea
Hallo Netbuilder,
I cannot see any *canvas._drawarea.getDisplayObject()._y*
in that file. Also actually (except for that hack about x/yscale) you should
never use that, always use the setAttribute method to change the y value.
Sebastian
2010/10/6 Netbuilder
> I'm becoming mad.. :((
> I'm in w
I'm becoming mad.. :((
I'm in whiteboard/base/basedrawObject.lzx. I'm modifying the method
"remoteObjectUpdate".
How can I refer to all the objects (I mean the lines) at the same
time? I'd like to change their y property.
canvas._drawarea.getDisplayObject()._y is not correct because it
change the
no you need to calculate the current zoom based on the values:
canvas._drawarea.getDisplayObject()._xscale
and
canvas._drawarea.getDisplayObject().width
Sebastian
2010/10/2 Netbuilder
>
> Fantastic! it works!
> is there a global var to know the current zoom level (like
> canvas.zoomlevel)?
> T
Fantastic! it works!
is there a global var to know the current zoom level (like
canvas.zoomlevel)?
Thank you
seba.wag...@gmail.com wrote:
> Hi Filippo,
>
> to build the zoom in/out function is very easy.
>
>
>
> canvas._drawarea.getDisplayObject()._xscale = z;
> canvas._drawarea.getDisplayObj
Hi Filippo,
to build the zoom in/out function is very easy.
canvas._drawarea.getDisplayObject()._xscale = z;
canvas._drawarea.getDisplayObject()._yscale = z;
Sebastian
2010/10/2 Netbuilder
> Hi again.
> Is there a sort of container (ie canvas._layers, ...) that contains
> all the
Hi again.
Is there a sort of container (ie canvas._layers, ...) that contains
all the object I see in each "this.currentlayer"?
I'm not yet able to understand where to find the structure of the
project and I feel stupid. I'm sorry, but I have to build the zoom in
and out of the whiteboard objects