Re: [Opensg-users] A performance problem

2004-12-11 Thread Dirk Reiners
Hi Jo, On Sat, 2004-12-11 at 16:06, Jo Bard wrote: > Well I'm using the vrjuggler's base class for opensg applications > (opensgapp) so I think that when I use its member named > "mRenderAction", I use the RenderAction of the server... Yup, Juggler doesn't have a RenderAction for the c

Re: [Opensg-users] A performance problem

2004-12-11 Thread Jo Bard
Well I'm using the vrjuggler's base class for opensg applications (opensgapp) so I think that when I use its member named "mRenderAction",  I use the RenderAction of the server... In fact, as I didn't really know when I had to do this stuff, I put it in the draw method and I just tested if it was

Re: [Opensg-users] Same shaders for several textured objects

2004-12-11 Thread Dirk Reiners
Hi Jérôme, On Sat, 2004-12-11 at 13:05, Jérôme Scholler wrote: > Hi, > > I am using the experimental shaderchunk (SHLchunk). My scene is mainly > composed of one big VRML with a lot of objects in it. Each one has a > different texture. It works fine without shaders. I want to apply the s

Re: [Opensg-users] A performance problem

2004-12-11 Thread Dirk Reiners
On Sat, 2004-12-11 at 09:22, Gerrit Voss wrote: > Hi, > > On Sat, 2004-12-11 at 22:47, Jo Bard wrote: > > Thank you very much, my problem really looks like what you describe. > > Now I want to try the trick you told me (render without frustum > > culling, in order to download everything on the gfx

[Opensg-users] Same shaders for several textured objects

2004-12-11 Thread Jérôme Scholler
Hi, I am using the experimental shaderchunk (SHLchunk). My scene is mainly composed of one big VRML with a lot of objects in it. Each one has a different texture. It works fine without shaders. I want to apply the same shaders to all the objects from my VRML. Do I have to create as many shaderchun

Re: [Opensg-users] A performance problem

2004-12-11 Thread Gerrit Voss
Hi, On Sat, 2004-12-11 at 22:47, Jo Bard wrote: > Thank you very much, my problem really looks like what you describe. > Now I want to try the trick you told me (render without frustum > culling, in order to download everything on the gfx cards at the > beginning), but as you know I'm a beginner

Re: [Opensg-users] A performance problem

2004-12-11 Thread Jo Bard
Thank you very much, my problem really looks like what you describe. Now I want to try the trick you told me (render without frustum culling, in order to download everything on the gfx cards at the beginning), but as you know I'm a beginner (see my old posts...) and I have no idea about how to do