Re: [Opensg-users] OpenSG2 commitChanges seg faulting.

2007-03-10 Thread Gerrit Voss
Hi, On Sat, 2007-03-10 at 11:53 -0600, Allen Bierbaum wrote: > I have been tracking down some bugs in an application so I am sprinkling > commitChanges() calls throughout my code. I know that sounds a bit > imprecise, but we have found it to be the best way to find some bugs in > OpenSG2 righ

[Opensg-users] Antwort: OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread Mathias Otto
I tryed the OpenSceneGraph test programm and my own OpenSG application. With both I have nearly the same framerate of 24 fps (tie792.obj on Core Duo T2600 / Quadro 2500M). It seems to me that you left the MergeGraphOp and StripeGraphOp to optimze the model. In the OpenSceneGraph programm you are us

[Opensg-users] OpenSG2 commitChanges seg faulting.

2007-03-10 Thread Allen Bierbaum
I have been tracking down some bugs in an application so I am sprinkling commitChanges() calls throughout my code. I know that sounds a bit imprecise, but we have found it to be the best way to find some bugs in OpenSG2 right now. Anyway... I just ran into a bug. When I run the following co

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread Marcus Lindblom
Simon Haegler wrote: >> W.r.t console printing, we've found that on windows, using std::cout/cerr is >> 20 >> times slower than printf. std::ofstream is on par with fprintf/printf >> however. > > on a side note (perhaps you already know this): if you use endl to end a > line, the cout stream is

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread emaslows
Good to know. Thanks. Internally, we typically use printf so many of the performance issues with std are a little foreign to me. Thanks again. E. Quoting Simon Haegler <[EMAIL PROTECTED]>: >> W.r.t console printing, we've found that on windows, using >> std::cout/cerr is 20 >> times slower th

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread Simon Haegler
> W.r.t console printing, we've found that on windows, using std::cout/cerr is > 20 > times slower than printf. std::ofstream is on par with fprintf/printf however. on a side note (perhaps you already know this): if you use endl to end a line, the cout stream is flushed every time. this might ca

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread Marcus Lindblom
Hi Eric, W.r.t console printing, we've found that on windows, using std::cout/cerr is 20 times slower than printf. std::ofstream is on par with fprintf/printf however. Cheers, /Marcus Quoting Eric Maslowski <[EMAIL PROTECTED]>: > Hi Paul, > Can you give a little more information about your te