Ah, sounded too easy to be true ;-)
Matthais
On Tuesday 13 March 2007 15:48, Thomas Beer wrote:
> Hi,
>
> AFAIK you don't need texture coordinates with point sprites!
> Have a look at Source/System/State/testPointChunkRender.cpp
> Perhaps a lighting issue?
>
> Thomas
>
> > -Original Message--
Could you be so kind to send my a OSGFBOViewport example?
I have successfully compiled your classes and created an instance but I'm
not quite sure how to set it up to
capture the viewport to a texture2d without showing it up. I believe there
is/was an example named testFboVp.cpp,
it is mentioned i
I can send you the model. Expect a large e-mail soon. :)
-Allen
Gerrit Voss wrote:
> Hi,
>
> On Tue, 2007-03-13 at 12:30 -0500, Allen Bierbaum wrote:
>> So now I was able to replicate it again with a slightly different case.
>> I tracked it down to a problem with the ChangeContainers but I a
Hi,
On Tue, 2007-03-13 at 12:30 -0500, Allen Bierbaum wrote:
> So now I was able to replicate it again with a slightly different case.
> I tracked it down to a problem with the ChangeContainers but I am
> still not completely sure why it was happening.
>
> The "fix" is here: http://opensg.vr
I just tried this again on Windows and the simple vector case worked.
But if you change the #if 1 to #if 0 so that it uses a std::map
instead of a std::vector things seem to break.
-Aron
On 3/13/07, Allen Bierbaum <[EMAIL PROTECTED]> wrote:
> We have been chasing memory bugs for the past couple
Hello,
I have installed the scenegraph 1.8.0 alpha from the daily build ,not
sure though if it is properly installed as i have got several errors
while making it.
but after running the sudo make install and setting the LD_LIBRARY_PATH
i got the following output with osg-config
[EMAIL PROTECTED]:
We have been chasing memory bugs for the past couple of days (see the
commitChanges thread) and have finally managed to isolate an example
that shows the problems we are seeing.
I have created a ticket and attached the example here:
http://opensg.vrsource.org/trac/ticket/168
Please let me know
Hello,
I have installed the scenegraph 1.8.0 alpha from the daily build ,not
sure though if it is properly installed as i have got several errors
while making it.
but after running the sudo make install and setting the LD_LIBRARY_PATH
i got the following output with osg-config
[EMAIL PROTECTED]:
Hi list,
to achieve some "comic like" aesthetic, I want the bordes of my shapes
(like returned from osg::makeCone()) to be thick and black. Like I can
set it GL with glLineWidth(). Could anybody tell me please, how to do
that in OpenSG. I expected it is done via osg::Geometry, but I didn't
find an
So now I was able to replicate it again with a slightly different case.
I tracked it down to a problem with the ChangeContainers but I am
still not completely sure why it was happening.
The "fix" is here: http://opensg.vrsource.org/trac/changeset/600
The application I used to test it is attac
Here's a sample of doing a similar thing with PointChunk. This is cut
directly from my code so there's things in here that don't make sense.
Basically, create and configure the Chunk, Add it to a material (or use
the default material ... depends on your geometry), and add the material
to a geo.
Hi,
Thanks for the quick help, unfortunatly I still see no borders. I am
using a SimpleTexturedMaterial and added the chunk with addChunk()
method. Does this work? Or do I have to build my own material? Or set
the color somewhere?
cheers,
thomas
Am Dienstag, den 13.03.2007, 15:09 +0100 schrieb
Hi,
AFAIK you don't need texture coordinates with point sprites!
Have a look at Source/System/State/testPointChunkRender.cpp
Perhaps a lighting issue?
Thomas
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Matthias Stiller
> Sent: Tuesday, Mar
Hi Thomas.
Thomas Kulessa schrieb:
> to achieve some "comic like" aesthetic, I want the bordes of my shapes
> (like returned from osg::makeCone()) to be thick and black. Like I can
> set it GL with glLineWidth(). Could anybody tell me please, how to do
> that in OpenSG. I expected it is done via
Hi list,
to achieve some "comic like" aesthetic, I want the bordes of my shapes
(like returned from osg::makeCone()) to be thick and black. Like I can
set it GL with glLineWidth(). Could anybody tell me please, how to do
that in OpenSG. I expected it is done via osg::Geometry, but I didn't
find an
Hi Josef,
> Hi,
>
>
>>many thanks for the patch I added it to the cvs. Right now there is now
>>way to link against external debug libs.
>
>
>
> Sorry.
> I've wrongly interpreted your misspelling "now there is now way"
> ;-) Now it's clear!
hmm nice sentence ;-) well it is possible but not
Hi Josef,
> Hi Andreas,
>
> Thanks for your quick answer.
>
>
> many thanks for the patch I added it to the cvs. Right now there is now
> way to link against external debug libs. To avoid mixing release and
> debug msvc system libs you can compile OpenSG on windows with
> type=d
Hi,
> many thanks for the patch I added it to the cvs. Right now there is now
> way to link against external debug libs.
Sorry.
I've wrongly interpreted your misspelling "now there is now way"
;-) Now it's clear!
--
Josef Grunig
-
Hi Andreas,
Thanks for your quick answer.
many thanks for the patch I added it to the cvs. Right now there is now
way to link against external debug libs. To avoid mixing release and
debug msvc system libs you can compile OpenSG on windows with
type=dbgopt this creates a optimized release vers
Hi Josef,
> Hi all,
>
> I've changed a little bit the Sconstruc file because I wanted to compile
> the Physics Contrib (ODE) with scons, under windows. The patch is attached.
> As it is the first time I see a Scons config file, please have a look. I
> successfully linked against ode's release li
Hi all,
I've changed a little bit the Sconstruc file because I wanted to compile the
Physics Contrib (ODE) with scons, under windows. The patch is attached.
As it is the first time I see a Scons config file, please have a look. I
successfully linked against ode's release lib, but didn't find a wa
Hi,
On Tue, 2007-03-13 at 10:47 +0100, Sajjadul Islam wrote:
>
>
> Gerrit Voss
> Mon, 12 Mar 2007 20:30:59 -0800
>
> Hi,
>
> looking at your make output, this seems to be a problem with your
> version of gmake. Could you run gmake -v and send the output.
>
> thanks
> gerrit
>
>
> Thats t
Hello Aron,
Aron Bierbaum wrote:
> When trying to compile OpenSG 2.0 on windows I get the following
> error. It appears that these types are getting exported the same way
> as everything else, but I could be missing something. Does anyone have
> any ideas how to fix it? This is using the d
Gerrit Voss
Mon, 12 Mar 2007 20:30:59 -0800
Hi,
looking at your make output, this seems to be a problem with your
version of gmake. Could you run gmake -v and send the output.
thanks
gerrit
Thats the output i get after i run make -v, i compiled OpenSceneGraph
with that make utility, was w
Hello,
I see no mention of TextureCoordinates, do you supply them with your
geometry ?
Regards
Matthias
On Monday 12 March 2007 15:40, Martin Pfeiffer wrote:
> Hello,
> perhaps anyone can help me with the texturizing of my point sprites.
> - what is wrong?
>
> To have a single textured Point
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