Re: [Opensg-users] Texturizing Point Sprites - How to?

2007-03-13 Thread Matthias Stiller
Ah, sounded too easy to be true ;-) Matthais On Tuesday 13 March 2007 15:48, Thomas Beer wrote: > Hi, > > AFAIK you don't need texture coordinates with point sprites! > Have a look at Source/System/State/testPointChunkRender.cpp > Perhaps a lighting issue? > > Thomas > > > -Original Message--

Re: [Opensg-users] Hiding a working viewport without reordering viewports list

2007-03-13 Thread José Pedro Dias
Could you be so kind to send my a OSGFBOViewport example? I have successfully compiled your classes and created an instance but I'm not quite sure how to set it up to capture the viewport to a texture2d without showing it up. I believe there is/was an example named testFboVp.cpp, it is mentioned i

Re: [Opensg-users] OpenSG2 commitChanges seg faulting.

2007-03-13 Thread Allen Bierbaum
I can send you the model. Expect a large e-mail soon. :) -Allen Gerrit Voss wrote: > Hi, > > On Tue, 2007-03-13 at 12:30 -0500, Allen Bierbaum wrote: >> So now I was able to replicate it again with a slightly different case. >> I tracked it down to a problem with the ChangeContainers but I a

Re: [Opensg-users] OpenSG2 commitChanges seg faulting.

2007-03-13 Thread Gerrit Voss
Hi, On Tue, 2007-03-13 at 12:30 -0500, Allen Bierbaum wrote: > So now I was able to replicate it again with a slightly different case. > I tracked it down to a problem with the ChangeContainers but I am > still not completely sure why it was happening. > > The "fix" is here: http://opensg.vr

Re: [Opensg-users] Nasty little memory bug in OpenSG2

2007-03-13 Thread Aron Bierbaum
I just tried this again on Windows and the simple vector case worked. But if you change the #if 1 to #if 0 so that it uses a std::map instead of a std::vector things seem to break. -Aron On 3/13/07, Allen Bierbaum <[EMAIL PROTECTED]> wrote: > We have been chasing memory bugs for the past couple

[Opensg-users] lost in MakeFile

2007-03-13 Thread Sajjadul Islam
Hello, I have installed the scenegraph 1.8.0 alpha from the daily build ,not sure though if it is properly installed as i have got several errors while making it. but after running the sudo make install and setting the LD_LIBRARY_PATH i got the following output with osg-config [EMAIL PROTECTED]:

[Opensg-users] Nasty little memory bug in OpenSG2

2007-03-13 Thread Allen Bierbaum
We have been chasing memory bugs for the past couple of days (see the commitChanges thread) and have finally managed to isolate an example that shows the problems we are seeing. I have created a ticket and attached the example here: http://opensg.vrsource.org/trac/ticket/168 Please let me know

[Opensg-users] lost in MakeFile

2007-03-13 Thread Sajjadul Islam
Hello, I have installed the scenegraph 1.8.0 alpha from the daily build ,not sure though if it is properly installed as i have got several errors while making it. but after running the sudo make install and setting the LD_LIBRARY_PATH i got the following output with osg-config [EMAIL PROTECTED]:

[Opensg-users] line thickness

2007-03-13 Thread Thomas Kuleßa
Hi list, to achieve some "comic like" aesthetic, I want the bordes of my shapes (like returned from osg::makeCone()) to be thick and black. Like I can set it GL with glLineWidth(). Could anybody tell me please, how to do that in OpenSG. I expected it is done via osg::Geometry, but I didn't find an

Re: [Opensg-users] OpenSG2 commitChanges seg faulting.

2007-03-13 Thread Allen Bierbaum
So now I was able to replicate it again with a slightly different case. I tracked it down to a problem with the ChangeContainers but I am still not completely sure why it was happening. The "fix" is here: http://opensg.vrsource.org/trac/changeset/600 The application I used to test it is attac

Re: [Opensg-users] line thickness

2007-03-13 Thread Daniel Sperka
Here's a sample of doing a similar thing with PointChunk. This is cut directly from my code so there's things in here that don't make sense. Basically, create and configure the Chunk, Add it to a material (or use the default material ... depends on your geometry), and add the material to a geo.

Re: [Opensg-users] line thickness

2007-03-13 Thread Thomas Kulessa
Hi, Thanks for the quick help, unfortunatly I still see no borders. I am using a SimpleTexturedMaterial and added the chunk with addChunk() method. Does this work? Or do I have to build my own material? Or set the color somewhere? cheers, thomas Am Dienstag, den 13.03.2007, 15:09 +0100 schrieb

Re: [Opensg-users] Texturizing Point Sprites - How to?

2007-03-13 Thread Thomas Beer
Hi, AFAIK you don't need texture coordinates with point sprites! Have a look at Source/System/State/testPointChunkRender.cpp Perhaps a lighting issue? Thomas > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Matthias Stiller > Sent: Tuesday, Mar

Re: [Opensg-users] line thickness

2007-03-13 Thread Dominik Rau
Hi Thomas. Thomas Kulessa schrieb: > to achieve some "comic like" aesthetic, I want the bordes of my shapes > (like returned from osg::makeCone()) to be thick and black. Like I can > set it GL with glLineWidth(). Could anybody tell me please, how to do > that in OpenSG. I expected it is done via

[Opensg-users] line thickness

2007-03-13 Thread Thomas Kulessa
Hi list, to achieve some "comic like" aesthetic, I want the bordes of my shapes (like returned from osg::makeCone()) to be thick and black. Like I can set it GL with glLineWidth(). Could anybody tell me please, how to do that in OpenSG. I expected it is done via osg::Geometry, but I didn't find an

Re: [Opensg-users] Sconsifying Contrib Physics (ODE)

2007-03-13 Thread Andreas Zieringer
Hi Josef, > Hi, > > >>many thanks for the patch I added it to the cvs. Right now there is now >>way to link against external debug libs. > > > > Sorry. > I've wrongly interpreted your misspelling "now there is now way" > ;-) Now it's clear! hmm nice sentence ;-) well it is possible but not

Re: [Opensg-users] Sconsifying Contrib Physics (ODE)

2007-03-13 Thread Andreas Zieringer
Hi Josef, > Hi Andreas, > > Thanks for your quick answer. > > > many thanks for the patch I added it to the cvs. Right now there is now > way to link against external debug libs. To avoid mixing release and > debug msvc system libs you can compile OpenSG on windows with > type=d

Re: [Opensg-users] Sconsifying Contrib Physics (ODE)

2007-03-13 Thread Josef Grunig
Hi, > many thanks for the patch I added it to the cvs. Right now there is now > way to link against external debug libs. Sorry. I've wrongly interpreted your misspelling "now there is now way" ;-) Now it's clear! -- Josef Grunig -

Re: [Opensg-users] Sconsifying Contrib Physics (ODE)

2007-03-13 Thread Josef Grunig
Hi Andreas, Thanks for your quick answer. many thanks for the patch I added it to the cvs. Right now there is now way to link against external debug libs. To avoid mixing release and debug msvc system libs you can compile OpenSG on windows with type=dbgopt this creates a optimized release vers

Re: [Opensg-users] Sconsifying Contrib Physics (ODE)

2007-03-13 Thread Andreas Zieringer
Hi Josef, > Hi all, > > I've changed a little bit the Sconstruc file because I wanted to compile > the Physics Contrib (ODE) with scons, under windows. The patch is attached. > As it is the first time I see a Scons config file, please have a look. I > successfully linked against ode's release li

[Opensg-users] Sconsifying Contrib Physics (ODE)

2007-03-13 Thread Josef Grunig
Hi all, I've changed a little bit the Sconstruc file because I wanted to compile the Physics Contrib (ODE) with scons, under windows. The patch is attached. As it is the first time I see a Scons config file, please have a look. I successfully linked against ode's release lib, but didn't find a wa

Re: [Opensg-users] problem in configuring -- make

2007-03-13 Thread Gerrit Voss
Hi, On Tue, 2007-03-13 at 10:47 +0100, Sajjadul Islam wrote: > > > Gerrit Voss > Mon, 12 Mar 2007 20:30:59 -0800 > > Hi, > > looking at your make output, this seems to be a problem with your > version of gmake. Could you run gmake -v and send the output. > > thanks > gerrit > > > Thats t

Re: [Opensg-users] OSB Loader Compile Error on Windows

2007-03-13 Thread Carsten Neumann
Hello Aron, Aron Bierbaum wrote: > When trying to compile OpenSG 2.0 on windows I get the following > error. It appears that these types are getting exported the same way > as everything else, but I could be missing something. Does anyone have > any ideas how to fix it? This is using the d

Re: [Opensg-users] problem in configuring -- make

2007-03-13 Thread Sajjadul Islam
Gerrit Voss Mon, 12 Mar 2007 20:30:59 -0800 Hi, looking at your make output, this seems to be a problem with your version of gmake. Could you run gmake -v and send the output. thanks gerrit Thats the output i get after i run make -v, i compiled OpenSceneGraph with that make utility, was w

Re: [Opensg-users] Texturizing Point Sprites - How to?

2007-03-13 Thread Matthias Stiller
Hello, I see no mention of TextureCoordinates, do you supply them with your geometry ? Regards Matthias On Monday 12 March 2007 15:40, Martin Pfeiffer wrote: > Hello, > perhaps anyone can help me with the texturizing of my point sprites. > - what is wrong? > > To have a single textured Point