Dirk,
>> OpenSG
>>> has a reflective interface for data, which can make these things
>>> 'relatively' easy.
>>
>> I would like to know more about how this works.
>
> In a nutshell we have a FieldContainer base class that almost everything
> in the system is derived from. It has an interface that
Hello Daniel,
Daniel Wickeroth wrote:
> I'm having a little problem concerning materials. My scenegraph looks
> exactly like the one Antonio posted a few months ago
>
> MaterialGroup 1
> |
> Geometry 1
> |
> MaterialGroup 2
> |
> Geometry 2
>
> Is there any way to make Geometry 2 use Mat
Hi,
I'm having a little problem concerning materials. My scenegraph looks
exactly like the one Antonio posted a few months ago
MaterialGroup 1
|
Geometry 1
|
MaterialGroup 2
|
Geometry 2
Is there any way to make Geometry 2 use Material 2? Maybe using a
ChunkMaterial instead of MaterialGroups wit
Hi,
thank you very much. I worked right away, though I didn't think it's
somerthing that simple.
Note to self: Copy&Paste is not a programming paradigm ;-)
Cheers,
Daniel
On 26/02/2008, Ákos Balázs <[EMAIL PROTECTED]> wrote:
> Hi Daniel,
>
>
> On Tue, Feb 26, 2008 at 6:08 PM, Daniel Wickeroth