Hi All,
I'd like to say thanks to the mailing list, for the support you gave me!
However, I'm fnished with the performance tests for now. All I needed
to know, was if the performance is comparable to OSG, and I'm totally
satisfied.
We (my Workgroup in the University of Cologne) will continue usin
Hi Daniel,
Daniel Wickeroth wrote:
> Hi,
>
> I updated my OpenSG last Wednesday and recompiled everything, before
> running the same tests again.
>
> Here are the results: http://vis.uni-koeln.de/FrameTests/Test5.htm
>
> The obj files load much faster now, and the performance is as goo
Daniel Wickeroth wrote:
> Hi,
>
> I updated my OpenSG last Wednesday and recompiled everything, before
> running the same tests again.
>
> Here are the results: http://vis.uni-koeln.de/FrameTests/Test5.htm
>
> The obj files load much faster now, and the performance is as good as
> it was before.
>
Hi,
I updated my OpenSG last Wednesday and recompiled everything, before
running the same tests again.
Here are the results: http://vis.uni-koeln.de/FrameTests/Test5.htm
The obj files load much faster now, and the performance is as good as
it was before.
The Machine I am running the test on is
>
Hi,
> I don't want to switch it to a map, as that would penalize the 99%
> of models
> that use the positions as expected. The solution would be to find
> the lowest
> index actually used and use that as an offset for the vector, but
> that's too big
> of a change for me, I'll leave that
Hi Johannes,
Johannes Behr wrote:
>
> I think I found a nice and simple solution to remap the index region for
> this very unusual model configurations. Could you please update
> OSGGeoFunctions.cpp in Source/System/NodeCores/Drawables/Geometry.
After fixing a tiny typo that seems to wo
Hi All,
Daniel Wickeroth wrote:
> Hi,
>
> I ran another test last night. This time with Sync to Vblank turned
> off. I also changed the performance settings of the graphics card to
> full performance, instead of quality.
>
> The results can be found here : http://vis.uni-koeln.de/Frame
essage-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dirk
> Reiners
> Sent: Thursday, March 15, 2007 05:17
> To: opensg-users@lists.sourceforge.net
> Subject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
>
>
> Hi Eric,
>
>
ubject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
Hi Eric
> Hello,
> I did some preliminary tests with the posted applications...
Have you change anything in the applications? My results remain the
same, although I turned "sync to vblank" of in the garphics card
d
U & V.
http://temp.ego-farms.com/dev/OBJ_LoadError.zip
Thanks
E.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dirk
Reiners
Sent: Thursday, March 15, 2007 05:17
To: opensg-users@lists.sourceforge.net
Subject: Re: [Opensg-users] OpenSG vs. OpenS
Hi Eric,
Eric Maslowski wrote:
> Hello,
> I did some preliminary tests with the posted applications...
>
> System Specs: P4 3.2Ghz, 2GB RAM
> QuardoFX 3000G, 256mb
>
> --
> tie100 (no problems)
> -
Hi Eric,
Eric Maslowski wrote:
> Hi Daniel,
> I didn't change anything in the apps. I just compiled in release mode and
> started testing. (windows xp, Visual Studio 7.1) vsync was accidentally on,
> so I'll test again tonight with it off. Unfortunately, the OBJ error is much
> more serious
> I didn't change anything in the apps. I just compiled in release mode and
> started testing. (windows xp, Visual Studio 7.1) vsync was accidentally on,
> so I'll test again tonight with it off. Unfortunately, the OBJ error is much
> more serious than that. I'll try narrowing down the problem, b
615-9699
mobile: 734-730-9904
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Wickeroth
Sent: Wednesday, March 14, 2007 12:26
To: opensg-users@lists.sourceforge.net
Subject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
Hi Eric
>
mailto:[EMAIL PROTECTED] On Behalf Of Daniel
> Wickeroth
> Sent: Friday, March 09, 2007 12:38
> To: opensg-users@lists.sourceforge.net; Paul Benölken
> Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
>
> Hi,
>
> I just did some tests on OpenSG and OpenSc
:38
To: opensg-users@lists.sourceforge.net; Paul Benölken
Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
Hi,
I just did some tests on OpenSG and OpenSceneGraph to find out which
better suits my needs (Performance) So I wrote some little testing
programs, loaded a VRML or an OBJ file (OpenSceneG
Simon Haegler wrote:
>> W.r.t console printing, we've found that on windows, using std::cout/cerr is
>> 20
>> times slower than printf. std::ofstream is on par with fprintf/printf
>> however.
>
> on a side note (perhaps you already know this): if you use endl to end a
> line, the cout stream is
Good to know. Thanks. Internally, we typically use printf so many of
the performance issues with std are a little foreign to me. Thanks
again.
E.
Quoting Simon Haegler <[EMAIL PROTECTED]>:
>> W.r.t console printing, we've found that on windows, using
>> std::cout/cerr is 20
>> times slower th
> W.r.t console printing, we've found that on windows, using std::cout/cerr is
> 20
> times slower than printf. std::ofstream is on par with fprintf/printf however.
on a side note (perhaps you already know this): if you use endl to end a
line, the cout stream is flushed every time. this might ca
; From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
> Wickeroth
> Sent: Friday, March 09, 2007 12:38
> To: opensg-users@lists.sourceforge.net; Paul Benölken
> Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
>
> Hi,
>
> I just did
Hi Daniel
> Syncing to vblank only renders frames that will show up on your monitor.
> For example, some LCD panels run/display at 60HZ and if your graphics card
> can render at 150HZ there are a lot of wasted(never shown) frames.
Thanks for the info! But how do I turn it off?
> One more thing
> Looking at the framerates it looks like you have sync to vblank enabled.
> That is generally a bad idea for benchmarking, as small differences in
> actual speed can have a very big effect on framerate. Try to rerun the
> tests with that turned off.
Ok, I will try that. To be honest I never
Hi Dirk
> Could you put the programs and the models up there, too? That would
> allow me to try to reproduce it and see what's going on.
Sure, you can find the models and the source code here:
http://vis.uni-koeln.de/FrameTest/TieFighter.rar
> Looking at the framerates it looks like you have syn
ch 09, 2007 14:25
To: opensg-users@lists.sourceforge.net
Subject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
Hi Eric,
I had the statistics feature of the simple scene manager put to true
i.e.: SimpleSceneMgr->setStatistics( true );
That's what I meant with statistics.
D
Hi Daniel,
Daniel Wickeroth wrote:
> Hi,
>
> I just did some tests on OpenSG and OpenSceneGraph to find out which
> better suits my needs (Performance) So I wrote some little testing
> programs, loaded a VRML or an OBJ file (OpenSceneGraph doesn't seem to
> support VRML) and measured the
Max Certified Trainer
>
> email: [EMAIL PROTECTED]
> office: 734-615-9699
> mobile: 734-730-9904
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
> Wickeroth
> Sent: Friday, March 09, 2007 12:38
> To: opensg-u
lf Of Daniel
Wickeroth
Sent: Friday, March 09, 2007 12:38
To: opensg-users@lists.sourceforge.net; Paul Benölken
Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
Hi,
I just did some tests on OpenSG and OpenSceneGraph to find out which
better suits my needs (Performance) So I wrote
Hi,
I just did some tests on OpenSG and OpenSceneGraph to find out which
better suits my needs (Performance) So I wrote some little testing
programs, loaded a VRML or an OBJ file (OpenSceneGraph doesn't seem to
support VRML) and measured the framerates.
You can find the results here:
http://www.u
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