Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-04-02 Thread Daniel Wickeroth
Hi All, I'd like to say thanks to the mailing list, for the support you gave me! However, I'm fnished with the performance tests for now. All I needed to know, was if the performance is comparable to OSG, and I'm totally satisfied. We (my Workgroup in the University of Cologne) will continue usin

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-30 Thread Dirk Reiners
Hi Daniel, Daniel Wickeroth wrote: > Hi, > > I updated my OpenSG last Wednesday and recompiled everything, before > running the same tests again. > > Here are the results: http://vis.uni-koeln.de/FrameTests/Test5.htm > > The obj files load much faster now, and the performance is as goo

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-30 Thread Marcus Lindblom
Daniel Wickeroth wrote: > Hi, > > I updated my OpenSG last Wednesday and recompiled everything, before > running the same tests again. > > Here are the results: http://vis.uni-koeln.de/FrameTests/Test5.htm > > The obj files load much faster now, and the performance is as good as > it was before. >

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-30 Thread Daniel Wickeroth
Hi, I updated my OpenSG last Wednesday and recompiled everything, before running the same tests again. Here are the results: http://vis.uni-koeln.de/FrameTests/Test5.htm The obj files load much faster now, and the performance is as good as it was before. The Machine I am running the test on is

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-26 Thread Johannes Behr
> Hi, > I don't want to switch it to a map, as that would penalize the 99% > of models > that use the positions as expected. The solution would be to find > the lowest > index actually used and use that as an offset for the vector, but > that's too big > of a change for me, I'll leave that

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-22 Thread Dirk Reiners
Hi Johannes, Johannes Behr wrote: > > I think I found a nice and simple solution to remap the index region for > this very unusual model configurations. Could you please update > OSGGeoFunctions.cpp in Source/System/NodeCores/Drawables/Geometry. After fixing a tiny typo that seems to wo

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-19 Thread Dirk Reiners
Hi All, Daniel Wickeroth wrote: > Hi, > > I ran another test last night. This time with Sync to Vblank turned > off. I also changed the performance settings of the graphics card to > full performance, instead of quality. > > The results can be found here : http://vis.uni-koeln.de/Frame

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Daniel Wickeroth
essage- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dirk > Reiners > Sent: Thursday, March 15, 2007 05:17 > To: opensg-users@lists.sourceforge.net > Subject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test > > > Hi Eric, > >

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Eric Maslowski
ubject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test Hi Eric > Hello, > I did some preliminary tests with the posted applications... Have you change anything in the applications? My results remain the same, although I turned "sync to vblank" of in the garphics card d

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Eric Maslowski
U & V. http://temp.ego-farms.com/dev/OBJ_LoadError.zip Thanks E. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dirk Reiners Sent: Thursday, March 15, 2007 05:17 To: opensg-users@lists.sourceforge.net Subject: Re: [Opensg-users] OpenSG vs. OpenS

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Dirk Reiners
Hi Eric, Eric Maslowski wrote: > Hello, > I did some preliminary tests with the posted applications... > > System Specs: P4 3.2Ghz, 2GB RAM > QuardoFX 3000G, 256mb > > -- > tie100 (no problems) > -

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Dirk Reiners
Hi Eric, Eric Maslowski wrote: > Hi Daniel, > I didn't change anything in the apps. I just compiled in release mode and > started testing. (windows xp, Visual Studio 7.1) vsync was accidentally on, > so I'll test again tonight with it off. Unfortunately, the OBJ error is much > more serious

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-14 Thread Simon Haegler
> I didn't change anything in the apps. I just compiled in release mode and > started testing. (windows xp, Visual Studio 7.1) vsync was accidentally on, > so I'll test again tonight with it off. Unfortunately, the OBJ error is much > more serious than that. I'll try narrowing down the problem, b

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-14 Thread Eric Maslowski
615-9699 mobile: 734-730-9904 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Wickeroth Sent: Wednesday, March 14, 2007 12:26 To: opensg-users@lists.sourceforge.net Subject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test Hi Eric >

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-14 Thread Daniel Wickeroth
mailto:[EMAIL PROTECTED] On Behalf Of Daniel > Wickeroth > Sent: Friday, March 09, 2007 12:38 > To: opensg-users@lists.sourceforge.net; Paul Benölken > Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test > > Hi, > > I just did some tests on OpenSG and OpenSc

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-14 Thread Eric Maslowski
:38 To: opensg-users@lists.sourceforge.net; Paul Benölken Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test Hi, I just did some tests on OpenSG and OpenSceneGraph to find out which better suits my needs (Performance) So I wrote some little testing programs, loaded a VRML or an OBJ file (OpenSceneG

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread Marcus Lindblom
Simon Haegler wrote: >> W.r.t console printing, we've found that on windows, using std::cout/cerr is >> 20 >> times slower than printf. std::ofstream is on par with fprintf/printf >> however. > > on a side note (perhaps you already know this): if you use endl to end a > line, the cout stream is

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread emaslows
Good to know. Thanks. Internally, we typically use printf so many of the performance issues with std are a little foreign to me. Thanks again. E. Quoting Simon Haegler <[EMAIL PROTECTED]>: >> W.r.t console printing, we've found that on windows, using >> std::cout/cerr is 20 >> times slower th

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread Simon Haegler
> W.r.t console printing, we've found that on windows, using std::cout/cerr is > 20 > times slower than printf. std::ofstream is on par with fprintf/printf however. on a side note (perhaps you already know this): if you use endl to end a line, the cout stream is flushed every time. this might ca

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-10 Thread Marcus Lindblom
; From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Daniel > Wickeroth > Sent: Friday, March 09, 2007 12:38 > To: opensg-users@lists.sourceforge.net; Paul Benölken > Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test > > Hi, > > I just did

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Daniel Wickeroth
Hi Daniel > Syncing to vblank only renders frames that will show up on your monitor. > For example, some LCD panels run/display at 60HZ and if your graphics card > can render at 150HZ there are a lot of wasted(never shown) frames. Thanks for the info! But how do I turn it off? > One more thing

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Daniel E. Shipton
> Looking at the framerates it looks like you have sync to vblank enabled. > That is generally a bad idea for benchmarking, as small differences in > actual speed can have a very big effect on framerate. Try to rerun the > tests with that turned off. Ok, I will try that. To be honest I never

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Daniel Wickeroth
Hi Dirk > Could you put the programs and the models up there, too? That would > allow me to try to reproduce it and see what's going on. Sure, you can find the models and the source code here: http://vis.uni-koeln.de/FrameTest/TieFighter.rar > Looking at the framerates it looks like you have syn

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Eric Maslowski
ch 09, 2007 14:25 To: opensg-users@lists.sourceforge.net Subject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test Hi Eric, I had the statistics feature of the simple scene manager put to true i.e.: SimpleSceneMgr->setStatistics( true ); That's what I meant with statistics. D

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Dirk Reiners
Hi Daniel, Daniel Wickeroth wrote: > Hi, > > I just did some tests on OpenSG and OpenSceneGraph to find out which > better suits my needs (Performance) So I wrote some little testing > programs, loaded a VRML or an OBJ file (OpenSceneGraph doesn't seem to > support VRML) and measured the

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Daniel Wickeroth
Max Certified Trainer > > email: [EMAIL PROTECTED] > office: 734-615-9699 > mobile: 734-730-9904 > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Daniel > Wickeroth > Sent: Friday, March 09, 2007 12:38 > To: opensg-u

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Eric Maslowski
lf Of Daniel Wickeroth Sent: Friday, March 09, 2007 12:38 To: opensg-users@lists.sourceforge.net; Paul Benölken Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test Hi, I just did some tests on OpenSG and OpenSceneGraph to find out which better suits my needs (Performance) So I wrote

[Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-09 Thread Daniel Wickeroth
Hi, I just did some tests on OpenSG and OpenSceneGraph to find out which better suits my needs (Performance) So I wrote some little testing programs, loaded a VRML or an OBJ file (OpenSceneGraph doesn't seem to support VRML) and measured the framerates. You can find the results here: http://www.u