Hi Daniel,
I tried to reproduce this but I couldn't works fine for me. Are you
using exactly the same OpenSG libs on your client and server machines?
Andreas
Hello,
I just experienced a very strange behaviour regarding client/server
rendering with multicast and vrml loading.
I want to use
Hi Alex,
I will try to reproduce your problem on Friday.
Andreas
Daniel Grest wrote:
What is your difference between display and rendering?
I always had rendering and display on the same machine so far.
Rendering is doing the actual workload, while display actually displays
and image too
Daniel Grest wrote:
What is your difference between display and rendering?
I always had rendering and display on the same machine so far.
Rendering is doing the actual workload, while display actually displays
and image too the screen.
I use 4 displayServers (99% the Tutorial code) and one app
Alex Allen wrote:
Hi Daniel,
I am not sure exactly what you are trying to do, but I can offer some
advice. When using multicast, it is the servers that do the rendering
and the clients that do the display. Thus, you should have multiple
servers and only one client.
What is your difference be
Hi Daniel,
I am not sure exactly what you are trying to do, but I can offer some
advice. When using multicast, it is the servers that do the rendering
and the clients that do the display. Thus, you should have multiple
servers and only one client. I think this is why you are experiencing
probl
Hello,
I just experienced a very strange behaviour regarding client/server
rendering with multicast and vrml loading.
I want to use multicast, because i am rendering on 4 machines
(multidisplay Environment 180 degrees with stereo in the middle) and
hope that my fps will rise a little...
Afte