Re: [Opensg-users] Strange behaviour with multicast in Tutorials

2006-05-26 Thread Andreas Zieringer
Hi Daniel, I tried to reproduce this but I couldn't works fine for me. Are you using exactly the same OpenSG libs on your client and server machines? Andreas Hello, I just experienced a very strange behaviour regarding client/server rendering with multicast and vrml loading. I want to use

Re: [Opensg-users] Strange behaviour with multicast in Tutorials

2006-05-24 Thread Andreas Zieringer
Hi Alex, I will try to reproduce your problem on Friday. Andreas Daniel Grest wrote: What is your difference between display and rendering? I always had rendering and display on the same machine so far. Rendering is doing the actual workload, while display actually displays and image too

Re: [Opensg-users] Strange behaviour with multicast in Tutorials

2006-05-23 Thread Alex Allen
Daniel Grest wrote: What is your difference between display and rendering? I always had rendering and display on the same machine so far. Rendering is doing the actual workload, while display actually displays and image too the screen. I use 4 displayServers (99% the Tutorial code) and one app

Re: [Opensg-users] Strange behaviour with multicast in Tutorials

2006-05-23 Thread Daniel Grest
Alex Allen wrote: Hi Daniel, I am not sure exactly what you are trying to do, but I can offer some advice. When using multicast, it is the servers that do the rendering and the clients that do the display. Thus, you should have multiple servers and only one client. What is your difference be

Re: [Opensg-users] Strange behaviour with multicast in Tutorials

2006-05-18 Thread Alex Allen
Hi Daniel, I am not sure exactly what you are trying to do, but I can offer some advice. When using multicast, it is the servers that do the rendering and the clients that do the display. Thus, you should have multiple servers and only one client. I think this is why you are experiencing probl

[Opensg-users] Strange behaviour with multicast in Tutorials

2006-05-18 Thread Daniel Grest
Hello, I just experienced a very strange behaviour regarding client/server rendering with multicast and vrml loading. I want to use multicast, because i am rendering on 4 machines (multidisplay Environment 180 degrees with stereo in the middle) and hope that my fps will rise a little... Afte