Hi Dirk,
> > is it easy (if so, how?) to query for object
> > frustum culling in OpenSG? I would like to
> > know if a node is within my view frustum or
> > not. Are there already some convenience functions
> > in OpenSG?
>
> There are no convenience functions, but the regular way is pretty
> con
Hi Toni,
On Thu, 2006-03-09 at 17:53 +0100, Antonio Bleile wrote:
> Hi,
>
> is it easy (if so, how?) to query for object
> frustum culling in OpenSG? I would like to
> know if a node is within my view frustum or
> not. Are there already some convenience functions
> in OpenSG?
There a
Hi,
is it easy (if so, how?) to query for object
frustum culling in OpenSG? I would like to
know if a node is within my view frustum or
not. Are there already some convenience functions
in OpenSG?
Thank you and regards,
Toni
--
Ing. Antonio Bleile
Seac02 S.r.l.
via Avogadro 4
10121 Torino
Hi Daniel,
On Tue, 2004-02-24 at 14:38, Daniel B. Faken wrote:
> Hello OSG folks,
>
> I'm interested in using OpenSG for my VR stuff, but am confused about
> its status. Specifically, is anyone working on performance (as per the
> web-page "roadmap")?
a major part of that is done
Hello OSG folks,
I'm interested in using OpenSG for my VR stuff, but am confused about
its status. Specifically, is anyone working on performance (as per the
web-page "roadmap")? Has anyone implemented octree- or BSP-culling (or
like methods)? Is the "New Action" setup complete? ..
Than