R: [Opensg-users] culling

2006-03-09 Thread Antonio Bleile
Hi Dirk, > > is it easy (if so, how?) to query for object > > frustum culling in OpenSG? I would like to > > know if a node is within my view frustum or > > not. Are there already some convenience functions > > in OpenSG? > > There are no convenience functions, but the regular way is pretty > con

Re: [Opensg-users] culling

2006-03-09 Thread Dirk Reiners
Hi Toni, On Thu, 2006-03-09 at 17:53 +0100, Antonio Bleile wrote: > Hi, > > is it easy (if so, how?) to query for object > frustum culling in OpenSG? I would like to > know if a node is within my view frustum or > not. Are there already some convenience functions > in OpenSG? There a

[Opensg-users] culling

2006-03-09 Thread Antonio Bleile
Hi, is it easy (if so, how?) to query for object frustum culling in OpenSG? I would like to know if a node is within my view frustum or not. Are there already some convenience functions in OpenSG? Thank you and regards, Toni -- Ing. Antonio Bleile Seac02 S.r.l. via Avogadro 4 10121 Torino

Re: [Opensg-users] Culling implementations?

2004-02-24 Thread Dirk Reiners
Hi Daniel, On Tue, 2004-02-24 at 14:38, Daniel B. Faken wrote: > Hello OSG folks, > > I'm interested in using OpenSG for my VR stuff, but am confused about > its status. Specifically, is anyone working on performance (as per the > web-page "roadmap")? a major part of that is done

[Opensg-users] Culling implementations?

2004-02-24 Thread Daniel B. Faken
Hello OSG folks, I'm interested in using OpenSG for my VR stuff, but am confused about its status. Specifically, is anyone working on performance (as per the web-page "roadmap")? Has anyone implemented octree- or BSP-culling (or like methods)? Is the "New Action" setup complete? .. Than