Christoph Fuenfzig wrote:
Dirk Reiners wrote:
Hi Akos,
Sorry, been there tried that. :) The problem is the following: the
experimental VRML loader doesn't assign Materials to the Geometries
loaded, but uses MaterialGroup Nodes -- whatever they might be (couldn't
find any docs on that)
Dirk Reiners wrote:
Hi Akos,
Sorry, been there tried that. :) The problem is the following: the
experimental VRML loader doesn't assign Materials to the Geometries
loaded, but uses MaterialGroup Nodes -- whatever they might be (couldn't
find any docs on that).
Just
Hi Dirk,
On Tue, 9 Dec 2003, Dirk Reiners wrote:
> the solution is to use an unlit material. VRML defines that for points,
> but OpenSG currently doesn't automatically do it, because it's hard to
> do if materials are shared. So just traverse the scene, make the
> Geometry's material unlit and th
Hi Akos,
> Hi guys,
>
> I have a VRML file which defines a pointset of ~3M points. Each point has
> its own colour. Using Gerrit's experimental VRML loader I can load it just
> fine, however, the colours are only correct when looking from above the
> model (using the SimpleSceneManager). When
Hi guys,
I have a VRML file which defines a pointset of ~3M points. Each point has
its own colour. Using Gerrit's experimental VRML loader I can load it just
fine, however, the colours are only correct when looking from above the
model (using the SimpleSceneManager). When I rotate the model, the c