Re: [Opensg-users] lighting problems with VRML pointsets

2003-12-09 Thread Andreas Zieringer
Christoph Fuenfzig wrote: Dirk Reiners wrote: Hi Akos, Sorry, been there tried that. :) The problem is the following: the experimental VRML loader doesn't assign Materials to the Geometries loaded, but uses MaterialGroup Nodes -- whatever they might be (couldn't find any docs on that)

Re: [Opensg-users] lighting problems with VRML pointsets

2003-12-09 Thread Christoph Fuenfzig
Dirk Reiners wrote: Hi Akos, Sorry, been there tried that. :) The problem is the following: the experimental VRML loader doesn't assign Materials to the Geometries loaded, but uses MaterialGroup Nodes -- whatever they might be (couldn't find any docs on that). Just

Re: [Opensg-users] lighting problems with VRML pointsets

2003-12-09 Thread Akos Balazs
Hi Dirk, On Tue, 9 Dec 2003, Dirk Reiners wrote: > the solution is to use an unlit material. VRML defines that for points, > but OpenSG currently doesn't automatically do it, because it's hard to > do if materials are shared. So just traverse the scene, make the > Geometry's material unlit and th

Re: [Opensg-users] lighting problems with VRML pointsets

2003-12-09 Thread Dirk Reiners
Hi Akos, > Hi guys, > > I have a VRML file which defines a pointset of ~3M points. Each point has > its own colour. Using Gerrit's experimental VRML loader I can load it just > fine, however, the colours are only correct when looking from above the > model (using the SimpleSceneManager). When

[Opensg-users] lighting problems with VRML pointsets

2003-12-08 Thread Akos Balazs
Hi guys, I have a VRML file which defines a pointset of ~3M points. Each point has its own colour. Using Gerrit's experimental VRML loader I can load it just fine, however, the colours are only correct when looking from above the model (using the SimpleSceneManager). When I rotate the model, the c