Hello Daniel,
daniel trindade wrote:
> Thank you for the opengl debugger suggestion. I have used glInterceptand
> it seens to be pretty nice :-)
>
> After you asked if the values of width, height and depth were powers of
> 2, i scaled the image using the function scaleNextPower2() to ch
Hi Cartern,
Thank you for the opengl debugger suggestion. I have used glInterceptand it
seens to be pretty nice :-)
After you asked if the values of width, height and depth were powers of 2, i
scaled the image using the function scaleNextPower2() to check if this is
not the problem. The result w
Hello Daniel,
daniel trindade wrote:
> Hi, I'm trying to create a 3d texture, which will be accessed in a
> shader program. I think i'm having problems with the texture creation,
> because the following message is always
> printed:
>
> WARNING:
> (..\..\..\Source\System\State\Base\WS\O
Hi, I'm trying to create a 3d texture, which will be accessed in a shader
program. I think i'm having problems with the texture creation, because the
following message is always
printed:
WARNING: (..\..\..\Source\System\State\Base\WS\OSGTextureObjChunk.cpp,1187):
TextureObjChunk::initialize image