Re: [Opensg-users] texture 3d initialization problem

2010-01-14 Thread Carsten Neumann
Hello Daniel, daniel trindade wrote: > Thank you for the opengl debugger suggestion. I have used glInterceptand > it seens to be pretty nice :-) > > After you asked if the values of width, height and depth were powers of > 2, i scaled the image using the function scaleNextPower2() to ch

Re: [Opensg-users] texture 3d initialization problem

2010-01-14 Thread daniel trindade
Hi Cartern, Thank you for the opengl debugger suggestion. I have used glInterceptand it seens to be pretty nice :-) After you asked if the values of width, height and depth were powers of 2, i scaled the image using the function scaleNextPower2() to check if this is not the problem. The result w

Re: [Opensg-users] texture 3d initialization problem

2010-01-14 Thread Carsten Neumann
Hello Daniel, daniel trindade wrote: > Hi, I'm trying to create a 3d texture, which will be accessed in a > shader program. I think i'm having problems with the texture creation, > because the following message is always > printed: > > WARNING: > (..\..\..\Source\System\State\Base\WS\O

[Opensg-users] texture 3d initialization problem

2010-01-14 Thread daniel trindade
Hi, I'm trying to create a 3d texture, which will be accessed in a shader program. I think i'm having problems with the texture creation, because the following message is always printed: WARNING: (..\..\..\Source\System\State\Base\WS\OSGTextureObjChunk.cpp,1187): TextureObjChunk::initialize image