those of you that are following the SVN commit mails on opensim-devĀ
will have noticed that i just checked in a bunch of patches.
we recently did stress tests using (a) a bunch of modified pCampBot
(modified so that they'd request every texture in sight), (b) a group
of volunteers (30-40
Dirk
Let's suppose for the moment that all prims, textures, and assets in
general were preloaded as they are for most multi-player games.
If you wanted to go to my island, you would need my island's OAR, or the
equivalent. Would the same performance issues exist in terms of having,
say 60
Paul Fishwick wrote:
Dirk
Let's suppose for the moment that all prims, textures, and assets in
general were preloaded as they are for most multi-player games.
If you wanted to go to my island, you would need my island's OAR, or the
equivalent. Would the same performance issues exist in