[Opensim-dev] trying to improve OpenSim performance under heavy load

2009-06-25 Thread Dirk Husemann
those of you that are following the SVN commit mails on opensim-devĀ  will have noticed that i just checked in a bunch of patches. we recently did stress tests using (a) a bunch of modified pCampBot (modified so that they'd request every texture in sight), (b) a group of volunteers (30-40

Re: [Opensim-dev] trying to improve OpenSim performance under heavy load

2009-06-25 Thread Paul Fishwick
Dirk Let's suppose for the moment that all prims, textures, and assets in general were preloaded as they are for most multi-player games. If you wanted to go to my island, you would need my island's OAR, or the equivalent. Would the same performance issues exist in terms of having, say 60

Re: [Opensim-dev] trying to improve OpenSim performance under heavy load

2009-06-25 Thread Dr Scofield
Paul Fishwick wrote: Dirk Let's suppose for the moment that all prims, textures, and assets in general were preloaded as they are for most multi-player games. If you wanted to go to my island, you would need my island's OAR, or the equivalent. Would the same performance issues exist in