The memory reported in top/ps represents the entire memory footprint of the
process. And this includes the shared libraries used by the process as well
(even though this is shared among several processes). So, the 1.5G reported
is a little misleading.
BlueWall
On Sat, Jun 27, 2009 at 1:07 AM, Sac
This might be more of a question for Sean, however, I believe that
sstats measures the process memory of mono as reported by the
Operating System.
Regards
Teravus
On 6/27/09, Sacha Magne wrote:
> On more question srelated to sstats :
>
> What is exactly the contents of the memory report ?
>
> o
On more question srelated to sstats :
What is exactly the contents of the memory report ?
on my testtim, it report 80 and under linux it show as 1.5Gb ram (more
correct) ?
thx
SM
Le 27 juin 09 à 07:04, Teravus Ovares a écrit :
> PrimsATv --> Number of active prims. (Prims with scripts)
PrimsATv --> Number of active prims. (Prims with scripts)
PrmAtvScr ---> Number of active Scripts in scene
ScrLPS1 ---> Number of script lines executing per second
FrmMSA (I think you meant FrmMS) ---> Number of milliseconds to
process a simulation frame.
Additionally, that is broken down in
Dilatn = dilation
SimFPS = simulator frames per second
PhysFPS = physics frames per second
AgntUp = agent uptime
RootAg = root agent
ChldAg = child agent
The following are beyond me. :)
PrimsATv
PrmAtvScr
ScrLPS1
FrmMSA
André Filipe wrote:
>
>
> Dears,
>
> I'm a newbie in OpenSim and I'd like t
This web page may be helpful although there may be some differences between
how SL and OpenSim compute the numbers:
http://wiki.secondlife.com/wiki/Statistics_Bar_Guide
On Fri, Jun 26, 2009 at 4:08 PM, André Filipe wrote:
>
>
> Dears,
> I'm a newbie in OpenSim and I'd like to know what the follo
Dears,
I'm a newbie in OpenSim and I'd like to know what the following acronyms (in
bold) stands for, anybody can help me?
Dilatn
SimFPS
PhysFPS
AgntUp
RootAg
ChldAg
PrimsATv
PrmAtvScr
ScrLPS1
FrmMSA
Regards,
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Thanks
This is a great effort.
Regards
Teravus
On 6/25/09, Dr Scofield wrote:
>
> Paul Fishwick wrote:
> > Dirk
> > Let's suppose for the moment that all prims, textures, and assets in
> > general were preloaded as they are for most multi-player games.
> > If you wanted to go to my island