Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-11 Thread R.Gunther
i looked at the wiki and it looks very intressting. i really need to test that command in uhmm sl. It sounds a very p[romesing command for opensim. and solve some headaces. like cant us smooth movement or be stuck with but phyics and high timeings. On 2012-06-11 04:18, Mike Higgins wrote:

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-11 Thread Trinity
llKeyframedMotion is quite usefull. On Avination i am currently using it to create a roller-coaster though it takes forever to generate the keyframe map if your doing anything requiring high detail of motion (I.E. rotations and curves) . i still haven't got all of the key frame points positioned