i looked at the wiki and it looks very intressting. i really need to
test that command in uhmm sl.
It sounds a very p[romesing command for opensim. and solve some
headaces. like cant us smooth movement or be stuck with but phyics and
high timeings.
On 2012-06-11 04:18, Mike Higgins wrote:
llKeyframedMotion is quite usefull. On Avination i am currently using it to
create a roller-coaster though it takes forever to generate the keyframe
map if your doing anything requiring high detail of motion (I.E. rotations
and curves) . i still haven't got all of the key frame points positioned