Why blog, this mailinglist works much better.
On 2012-11-08 05:32, OpenSimFan wrote:
maybe create a blog to explain things, and for users to share idea's...
-
_
Keep up the good work.!!! - OpenSimFan
My Opensim/Second Life Blog
http://verwijs.wordpr
I'm interested in helping with this project if there is a way that I can.
I'm not set up to build OpenSim, and I've been avoiding learning C# (I have too
many hobbies already). But I implimented a single-frame version of
llSetKeyframedMotion in LSL, and I can think in quaternions. I took a quick
NP Justin.
I tested the new MessageOnlineUsersOnly and it is a big improvment
eventhough some lag still was noticable. The lag is noticable from the
moment the IM is beeing sent from the viewer untill all IMs were sent to
the online group members. With the new option we have 3 lag creating ste
Not sure if you saw, however this is some good stuff.
http://opensimulator.org/mantis/view.php?id=6409
:)
Regards
Teravus
On Wed, Nov 7, 2012 at 4:35 PM, Adams, Robert wrote:
> There has been an ongoing discussion on physical prim maximum size. Lani
> Global did some testing and published a
Some great videos for this can be found here :
http://opensimulator.org/mantis/view.php?id=6409
( BulletSim Tori Chain / double anchor point chain / BulletSim Tori Chain
Scaled up to 115 physical links)
View this message in context:
http://opensim-dev.2196679.n2.nabble.com/BulletSim-testing-tp75
BulletSim Thousand Cube stack test.
http://www.youtube.com/watch?v=JpYKI_vfZkI
Regards
Teravus
On Thu, Nov 8, 2012 at 7:39 AM, R.Gunther wrote:
> Why blog, this mailinglist works much better.
>
>
> On 2012-11-08 05:32, OpenSimFan wrote:
>
>> maybe create a blog to explain things, and for user
Very nice. And various helpful bug reports I see - ra is going to be busy :)
On 08/11/12 20:41, Teravus Ovares wrote:
Not sure if you saw, however this is some good stuff.
http://opensimulator.org/mantis/view.php?id=6409
:)
Regards
Teravus
On Wed, Nov 7, 2012 at 4:35 PM, Adams, Robert mailto:r