Re: [Opensim-dev] asset type vs inventory type

2013-03-13 Thread Jeff Kelley
At 8:57 PM -0700 3/12/13, Mic Bowman wrote: maybe a better question... are inventory types used for anything other than to put the right icon in the viewer (without the need to pull the asset) and put stuff in the right default folder? According to http://opensimulator.org/wiki/Custom_Libra

Re: [Opensim-dev] Cant compile opensim with mono 3

2013-03-13 Thread R.Gunther
That is not the problem justin if you compile and run mono in userspace i have domne many times before. installed suse 12.1 no and found like many times happen a user side error. and libgdiplus where not correct accessed to. I now have mono 3.0.6 installed. It now works with mono 3.0.6 :) No

Re: [Opensim-dev] Cant compile opensim with mono 3

2013-03-13 Thread R.Gunther
Compileing with mono 3.0.6 still giv ethe same gmcs.exe error. i have readed something that there's a problem with that. so still failing need to look further. On 2013-03-13 21:35, R.Gunther wrote: That is not the problem justin if you compile and run mono in userspace i have domne many times

Re: [Opensim-dev] asset type vs inventory type

2013-03-13 Thread Justin Clark-Casey
On 13/03/13 12:40, Jeff Kelley wrote: At 8:57 PM -0700 3/12/13, Mic Bowman wrote: maybe a better question... are inventory types used for anything other than to put the right icon in the viewer (without the need to pull the asset) and put stuff in the right default folder? According to htt

Re: [Opensim-dev] asset type vs inventory type

2013-03-13 Thread Mic Bowman
Thanks... This is for that filesystem-based inventory tool I mentioned to you the other day. Since I don't have to worry about icons and nice viewer operations, I think I'm just going to ignore the existence of the inventory types and stick to asset types. --mic On Wed, Mar 13, 2013 at 4:47 PM,

Re: [Opensim-dev] asset type vs inventory type

2013-03-13 Thread Dahlia Trimble
I would think it might affect what the viewer can do with inventory items, such as wearing a skin or a body part or trying to rez an object by drag and drop. On Wed, Mar 13, 2013 at 7:37 PM, Mic Bowman wrote: > Thanks... > > This is for that filesystem-based inventory tool I mentioned to you the

Re: [Opensim-dev] asset type vs inventory type

2013-03-13 Thread Mic Bowman
i don't have a viewer. :-) putting objects in a scene (and getting them out) with bash scripts... for x in `seq 150 5 200` ; do for y in `seq 150 5 200`; do ./inventory.pl put -p TestObject -s 'Scratch 01' -l $x $y 50; done; done just testing some ideas for moving inventory completely ou