At 8:57 PM -0700 3/12/13, Mic Bowman wrote:
maybe a better question... are inventory types
used for anything other than to put
the right icon in the viewer (without the need
to pull the asset) and put stuff in the
right default folder?
According to http://opensimulator.org/wiki/Custom_Libra
That is not the problem justin if you compile and run mono in userspace
i have domne many times before.
installed suse 12.1 no and found like many times happen a user side
error. and libgdiplus where not correct accessed to.
I now have mono 3.0.6 installed.
It now works with mono 3.0.6 :) No
Compileing with mono 3.0.6 still giv ethe same gmcs.exe error.
i have readed something that there's a problem with that. so still
failing need to look further.
On 2013-03-13 21:35, R.Gunther wrote:
That is not the problem justin if you compile and run mono in
userspace i have domne many times
On 13/03/13 12:40, Jeff Kelley wrote:
At 8:57 PM -0700 3/12/13, Mic Bowman wrote:
maybe a better question... are inventory types used for anything other than to
put
the right icon in the viewer (without the need to pull the asset) and put stuff
in the
right default folder?
According to htt
Thanks...
This is for that filesystem-based inventory tool I mentioned to you the
other day. Since I don't have to worry about icons and nice viewer
operations, I think I'm just going to ignore the existence of the inventory
types and stick to asset types.
--mic
On Wed, Mar 13, 2013 at 4:47 PM,
I would think it might affect what the viewer can do with inventory items,
such as wearing a skin or a body part or trying to rez an object by drag
and drop.
On Wed, Mar 13, 2013 at 7:37 PM, Mic Bowman wrote:
> Thanks...
>
> This is for that filesystem-based inventory tool I mentioned to you the
i don't have a viewer. :-)
putting objects in a scene (and getting them out) with bash scripts...
for x in `seq 150 5 200` ; do
for y in `seq 150 5 200`; do
./inventory.pl put -p TestObject -s 'Scratch 01' -l $x $y 50;
done;
done
just testing some ideas for moving inventory completely ou