[Opensim-dev] Call for Participation: Massively Multiuser Virtual Environment (MMVE) 2010 workshop

2010-07-22 Thread Shun-Yun Hu
Hello all, I'm the current maintainer of the VAST project at SourceForge (http://vast.sf.net), and I'd like to let this community know there's an upcoming workshop on Massively Multiuser Virtual Environment (MMVE) in Nov. 2010, focusing on the techniques of developing large-scale virtual worlds.

Re: [Opensim-dev] OpenSim content format decoding

2009-09-30 Thread Shun-Yun Hu
/wiki/ObjectUpdate A listing of other messages can be found at: http://wiki.secondlife.com/wiki/Category:Messages On Tue, Sep 29, 2009 at 9:27 PM, Shun-Yun Hu s...@csie.ncu.edu.tw wrote: Thanks Adam! On the other hand, for sculpted prim, is there information on how we can locate

[Opensim-dev] OpenSim content format decoding

2009-09-29 Thread Shun-Yun Hu
Hello all, We've been trying to develop a light-weight Opensim-compatible viewer that might work like an IM, while being scalable in the number of concurrent users inside a region (based on http://vast.sf.net). To make the client as thin as possible, we tried to handle the few supported tasks

Re: [Opensim-dev] Expanding the P2P approach

2009-03-11 Thread Shun-Yun Hu
Hello all, I'd like to ask the same questions :) But besides server discovery, I think another interesting question is whether content streaming or even game state management / dissemination can be done in a P2P fashion (http://ascend.sourceforge.net/P2P-3Dstreaming/). I'm curious what are the