Hi,
as Mike pointed out it is true that flexi prims can not be physical even in
SL .. BUT
for phantom prims it still must be possible to set them physical. Therefore
i have just
added following Mantis on this issue:
http://opensimulator.org/mantis/view.php?id=5487
I also crosspost this to Opens
I'd expect if you could make a prim phantom *and* phsical it would
basically "fall off" the SIM. That is, since its affected by gravity but
does not register collisions nothing stops it from falling through the
ground. So I guess I still dont see a case where phantom *and* physical
make sense...
M
Mike Chase
Gesendet: Dienstag, 17. Mai 2011 21:08
An: opensim-us...@lists.berlios.de
Cc: opensim-dev@lists.berlios.de
Betreff: Re: [Opensim-dev] [Opensim-users] Turning gravity on for one object
[ Was: Phantom and Physical Prim (to Mantis or not) ]
I'd expect if you could make a prim phant
> I'd expect if you could make a prim phantom *and* phsical it would basically
> "fall off" the SIM. That is, since its affected by gravity but does not
> register collisions nothing stops it from falling through the ground. So I
> guess I still dont see a case where phantom *and* physical make sen