Re: [Opensim-dev] [Opensim-users] Turning gravity on for one object [ Was: Phantom and Physical Prim (to Mantis or not) ]

2011-05-17 Thread drwhiet
Hi, as Mike pointed out it is true that flexi prims can not be physical even in SL .. BUT for phantom prims it still must be possible to set them physical. Therefore i have just added following Mantis on this issue: http://opensimulator.org/mantis/view.php?id=5487 I also crosspost this to Opens

Re: [Opensim-dev] [Opensim-users] Turning gravity on for one object [ Was: Phantom and Physical Prim (to Mantis or not) ]

2011-05-17 Thread Mike Chase
I'd expect if you could make a prim phantom *and* phsical it would basically "fall off" the SIM. That is, since its affected by gravity but does not register collisions nothing stops it from falling through the ground. So I guess I still dont see a case where phantom *and* physical make sense... M

Re: [Opensim-dev] [Opensim-users] Turning gravity on for one object [ Was: Phantom and Physical Prim (to Mantis or not) ]

2011-05-17 Thread drwhiet
Mike Chase Gesendet: Dienstag, 17. Mai 2011 21:08 An: opensim-us...@lists.berlios.de Cc: opensim-dev@lists.berlios.de Betreff: Re: [Opensim-dev] [Opensim-users] Turning gravity on for one object [ Was: Phantom and Physical Prim (to Mantis or not) ] I'd expect if you could make a prim phant

Re: [Opensim-dev] [Opensim-users] Turning gravity on for one object [ Was: Phantom and Physical Prim (to Mantis or not) ]

2011-05-17 Thread Robert A. Knop Jr.
> I'd expect if you could make a prim phantom *and* phsical it would basically > "fall off" the SIM. That is, since its affected by gravity but does not > register collisions nothing stops it from falling through the ground. So I > guess I still dont see a case where phantom *and* physical make sen