Hi, all.
I think my proposal mostly speaks for itself, so I won't belabor the
point in this email. Suffice it to say, if you are interested in
performance of OpenSimulator, and in particular physical objects
performance, please check out my feature proposal here and provide
feedback, either by edi
On 9/10/13, R.Gunther wrote:
> A quick reply, i see one problem. most of the servers (inlcudeing mine)
> dont have realy openCL support.
> So not sure what benneifit you want to get from openCL if the GPU dont
> support it.
This may be true, but it is changing. Old CPUs (Core 2 era, Nehalem,
etc.
A quick reply, i see one problem. most of the servers (inlcudeing mine)
dont have realy openCL support.
So not sure what benneifit you want to get from openCL if the GPU dont
support it.
On 2013-09-10 19:30, Sean McNamara wrote:
Hi, all.
I think my proposal mostly speaks for itself, so I won'
gt; [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Sean McNamara
> Sent: Tuesday, September 10, 2013 10:31 AM
> To: opensim-dev
> Subject: [Opensim-dev] Feature Proposal: BulletSim GPU Acceleration via
> OpenCL
>
> Hi, all.
>
> I think my proposal mostly speaks for its
: [Opensim-dev] Feature Proposal: BulletSim GPU Acceleration via
OpenCL
A quick reply, i see one problem. most of the servers (inlcudeing mine) dont
have realy openCL support.
So not sure what benneifit you want to get from openCL if the GPU dont support
it.
On 2013-09-10 19:30, Sean McNamara
-dev-boun...@lists.berlios.de] On Behalf Of Sean McNamara
Sent: Tuesday, September 10, 2013 10:31 AM
To: opensim-dev
Subject: [Opensim-dev] Feature Proposal: BulletSim GPU Acceleration via OpenCL
Hi, all.
I think my proposal mostly speaks for itself, so I won't belabor the point in
this
I would hazard a guess that DSG would benefit from OpenCL-enabled
physics, as physics chunks with higher requirements could be sent over
to a server with appropriate hardware, while the less taxing chunks
could be sent to "standard" servers.
~ Marv.
On 10/09/2013 19:02, Sean McNamara wrote: