I have only tried this on bulletsim and for now only with 0.8dev . so i
hope robert is on the dev meeting to.
Because that setting is fixing the problem. But maby there's someother
problem behind this thats the real one.
On 2013-10-22 00:35, Justin Clark-Casey wrote:
MinFrameTime is the minimum
MinFrameTime is the minimum time for an iteration of the server-side scene loop in order to keep a constant frame rate.
If there is spare time after work done by an iteration then the main scene loop goes to sleep for the remaining time.
On ODE, changing this without also changing ODE parameter
I figured out on my standalone that the not smooth moveing world i can
fix by changeing
;MinFrameTime = 0.089 to MinFrameTime = 0.025
with MinFrameTime = 0.025, flying is buttersmooth. really its super
compared to shocking movement with ;MinFrameTime = 0.089
And then only changeing this numb