Re: [Opensim-dev] MinFrameTime = 0.089, whats the impact of changeing only that ?

2013-10-21 Thread R.Gunther
I have only tried this on bulletsim and for now only with 0.8dev . so i hope robert is on the dev meeting to. Because that setting is fixing the problem. But maby there's someother problem behind this thats the real one. On 2013-10-22 00:35, Justin Clark-Casey wrote: MinFrameTime is the minimum

Re: [Opensim-dev] MinFrameTime = 0.089, whats the impact of changeing only that ?

2013-10-21 Thread Justin Clark-Casey
MinFrameTime is the minimum time for an iteration of the server-side scene loop in order to keep a constant frame rate. If there is spare time after work done by an iteration then the main scene loop goes to sleep for the remaining time. On ODE, changing this without also changing ODE parameter

[Opensim-dev] MinFrameTime = 0.089, whats the impact of changeing only that ?

2013-10-20 Thread R.Gunther
I figured out on my standalone that the not smooth moveing world i can fix by changeing ;MinFrameTime = 0.089 to MinFrameTime = 0.025 with MinFrameTime = 0.025, flying is buttersmooth. really its super compared to shocking movement with ;MinFrameTime = 0.089 And then only changeing this numb