Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-05 Thread Ai Austin
Any chance we can have the verb first, as this is much more intuitive? E.g. create user create region Also, we really want to then avoid having some commands with hyphen if some do not. That awkward to get right . I always do create-user and then realise it does not work. E,g,

Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-05 Thread krtaylor
Justin, I like this idea - it also greatly simplifies the initial help, which can simply refer the user to the sub command helps - e.g. user help These new sub command helps can then be much more lengthy if need be... Justin Clark-Casey wrote: Hello, I want to add more commands to the

Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-05 Thread Justin Clark-Casey
Ai Austin wrote: Any chance we can have the verb first, as this is much more intuitive? E.g. create user create region Also, we really want to then avoid having some commands with hyphen if some do not. That awkward to get right . I always do create-user and then realise

Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-05 Thread Salahzar Stenvaag
+1 on having a clear *and* documented interface for console commands. I think that the verb + target paradigm is much more universal in Unix, SQL (create Table, not table create) and people can remember easily. Also commands should help people in understand why there are similar commands

Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-05 Thread Dahlia Trimble
I always liked a feature often seen on some older unix terminal based programs, like some curses based IRC clients, where just typing enough characters of a command to resolve any ambiguity would give you the complete command, and where the help section is nicely organized. It sounds to be like

Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-05 Thread Stefan Andersson
Well, I don't mean anything that advanced; It just struck me that commands could just as well contain spaces. Best regards,Stefan AnderssonTribal Media AB Date: Thu, 5 Feb 2009 10:53:26 -0800From: dahliatrim...@gmail.comto: opensim-...@lists.berlios.desubject: Re: [Opensim-dev] Organization

[Opensim-dev] Organization and naming patterns of commands on the console

2009-02-04 Thread Justin Clark-Casey
Hello, I want to add more commands to the archiving module but I want to do this within the module itself rather than adding any specific logic to core. The terrain module already has a 'module commander' to help do this, but this prefixes all commands with the word terrain (e.g. terrain

Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-04 Thread Gary Chernega
A common parsing routine that used keywords as commands and triggered off of those would work best. show users: users module receives: show The parser would be looking for the module level first (users etc), and since it is the 2nd word, it would strip it, and pass the remaining

Re: [Opensim-dev] Organization and naming patterns of commands on the console

2009-02-04 Thread Dalien Talbot
On Wed, Feb 4, 2009 at 9:50 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: Any thoughts on this? Just kind of thinking about it at this stage - part of me prefers typing things like show users or help terrain while another part of my mind likes the 'tidiness' of prefixing every