Dear all
If you decide to revert fixes the least you can do is to look into them in
detail and run the unit tests to make sure that the revert does not make
situation worse.
This is also part of mutual respect between developers. Some of us are new
in the project. Some of us are inexperienced. But
Is there a specific commit or mantis which this is addressing? I'm not aware
of which events your message applies to, but I can say in general that I've
only seen a code revert when the original changes cripple functionality for
other users or imposes a needless barrier on further development, and
Here is the mantis in question:
http://opensimulator.org/mantis/view.php?id=3122
regards,
Tommi
On Fri, Feb 13, 2009 at 7:25 PM, Dahlia Trimble wrote:
> Is there a specific commit or mantis which this is addressing? I'm not
> aware of which events your message applies to, but I can say in genera
Let us assume the best of each other and see what mikem has to say about this
first.
We should look to resolve any issues like this amicably.
Tommi Laukkanen wrote:
> Here is the mantis in question:
> http://opensimulator.org/mantis/view.php?id=3122
>
> regards,
> Tommi
>
> On Fri, Feb 13,
Hello,
On Sat, Feb 14, 2009 at 1:12 AM, Tommi Laukkanen
wrote:
> If you decide to revert fixes the least you can do is to look into them in
> detail and run the unit tests to make sure that the revert does not make
> situation worse.
>
> This is also part of mutual respect between developers. Som
Hello Mike,
Thank you for your professional reply. I have tried to reach you in irc
immediately after you first commented the mantis but we seem to be in
different time zones.
The NHibernate unit tests are not in the build as the system is still in
experimental state. We have not tried to push th
Hi,
On Sat, Feb 14, 2009 at 4:05 PM, Tommi Laukkanen
wrote:
> I was talking with mikkopa and he suggested we should create two tables to
> cover AssetBase to solve this issue properly. Namely AssetMetadata for
> metadata information and AssetData for blobs to avoid situation where we end
> up acc
Hello,
On second though we could keep the current structure and expose all fields
also through AssetBase properties. Then we could save / load the AssetBase
with nhibernate as a single object and leave out the Metadata property from
NHibernate mapping. Does this sound good?
regards,
Tommi
On Sa
Hello,
With NHibernate you can always fetch bulk objects from database. AssetBase
has about 10 columns and in case you just need the metadata do a
BulkAssetData which only has the metadata and maybe UUID. Then fetch just
those fields and convert the object to BulkAssetData. So in this case alway
9:22 +0200
From: tommi.s.e.laukka...@gmail.com
To: mma...@gmail.com
CC: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Please do not revert fixes without careful
comtemplation
Hello,
On second though we could keep the current structure and expose all fields also
through AssetBase prop
pensim-dev-boun...@lists.berlios.de] On Behalf Of Stefan Andersson
Sent: Monday, 16 February 2009 12:52 AM
To: opensim-dev@lists.berlios.de; Mike Mazur
Subject: Re: [Opensim-dev] Please do not revert fixes without careful
comtemplation
Coming in a bit from the side here,
we have, for some time, discussed to s
Hello
It would be nice to have somekind of short term solution to fix the current
nhibernate asset store implementation so that it works and when cable beach
is finalized we can see if we need to do something extra to support that
fully.
Antti: Can you elaborate with examples or link me to some n
Hi,
On Mon, Feb 16, 2009 at 8:38 PM, Tommi Laukkanen
wrote:
> It would be nice to have somekind of short term solution to fix the current
> nhibernate asset store implementation so that it works and when cable beach
> is finalized we can see if we need to do something extra to support that
> full
Hi,
One example is here http://realxtendserver.svn.sourceforge.net/. Choose
Authentication. There is NHibernateHandler and under that is Bulk.
Best,
- Antti
2009/2/16 Tommi Laukkanen
> Hello
>
> It would be nice to have somekind of short term solution to fix the current
> nhibernate asset
separate discussion, just chipping in my two cents.
>
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
>
>
>
>
>
> Date: Sat, 14 Feb 2009 17:49:22 +0200
> From: tommi.s.e.laukka...@gmail.com
> To: mma...@gmail.com
> CC: opensim-dev@lists.ber
> I would not want to risk even the smallest chance of a hash
> collision on script source.
The hash would never serve as anything but as an efficient way to find
candidates; the actual deletion would only ever take place after a full binary
compare.
/Stefan
___
Behalf Of Melanie
>> Sent: Monday, 16 February 2009 4:45 AM
>> To: opensim-dev@lists.berlios.de
>> Subject: Re: [Opensim-dev] Please do not revert fixes without careful
>> comtemplation
>>
>> Again, I'd like to stress that I believe this is too dangerous to d
Hence the 'full binary compare'.
Best regards,
Stefan Andersson
Tribal Media AB
> Date: Mon, 16 Feb 2009 13:25:31 +
> From: mela...@t-data.com
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] Please do not revert fixes without careful
> com
n
> > Tribal Media AB
> >
> >
> >
> >
> >
> >
> > Date: Sat, 14 Feb 2009 17:49:22 +0200
> > From: tommi.s.e.laukka...@gmail.com
> > To: mma...@gmail.com
> > CC: opensim-dev@lists.berlios.de
> > Subject: Re: [Opensim-dev] Please
--
> From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
> boun...@lists.berlios.de] On Behalf Of Melanie
> Sent: Monday, 16 February 2009 5:26 AM
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] Please do not revert fixes without careful
> comtemplation
Hello
That works if we have property accessors directly exposed from AssetBase to
all metadata fields. Then we can write mapping with those accessors and
ignore the metadata aggregate.
regards,
Tommi
On Mon, Feb 16, 2009 at 1:54 PM, Mike Mazur wrote:
> Hi,
>
> On Mon, Feb 16, 2009 at 8:38 PM,
oun...@lists.berlios.de] On Behalf Of Melanie
> > Sent: Monday, 16 February 2009 5:26 AM
> > To: opensim-dev@lists.berlios.de
> > Subject: Re: [Opensim-dev] Please do not revert fixes without careful
> > comtemplation
> >
> > I see the potential of targeted M
t would help a lot.
>
>
> I realize it's a separate discussion, just chipping in my two cents.
>
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
>
>
>
>
>
> Date: Sat, 14 Feb 2009 17:49:22 +0200
> From: tommi.s.e.laukka...
How are you going to do carbage collection of the shared binaries? Just by
last access date or somekind of reference counting mechanisms from metadatas
to the binaries?
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mai
other asset complicating the
> problem.
>
> Charles
>
>
>
>
>
> From: Melanie
> To: opensim-dev@lists.berlios.de
> Sent: Monday, February 16, 2009 4:44:56 AM
> Subject: Re: [Opensim-dev] Please do not revert fixes without careful
nd scripts.
Charles
From: Melanie
To: opensim-dev@lists.berlios.de
Sent: Monday, February 16, 2009 8:23:16 AM
Subject: Re: [Opensim-dev] Please do not revert fixes without careful
comtemplation
Hello,
that was a typo. The correct word was "textual". All
gt; From: Melanie
> To: opensim-dev@lists.berlios.de
> Sent: Monday, February 16, 2009 8:23:16 AM
> Subject: Re: [Opensim-dev] Please do not revert fixes without careful
> comtemplation
>
> Hello,
>
> that was a typo. The correct word was "textual". All asset
the various assets
>> which include a lot more then textures and scripts.
>>
>> Charles
>>
>>
>>
>>
>> ____________
>> From: Melanie
>> To: opensim-dev@lists.berlios.de
>> Sent: Monday, February 16, 2009 8:23:16 AM
>>
s assets
>>> which include a lot more then textures and scripts.
>>>
>>> Charles
>>>
>>>
>>>
>>>
>>>
>>> From: Melanie
>>> To: opensim-dev@lists.berlios.de
>>> Sen
little "challenging".
Charles
From: Melanie
To: opensim-dev@lists.berlios.de
Sent: Monday, February 16, 2009 4:43:53 PM
Subject: Re: [Opensim-dev] Please do not revert fixes without careful
comtemplation
Yes, I did forget sounds. Probably because they never reached
cri
difficulties.
>>>>
>>>> Terrain Images, are, I believe, neither "textual" nor "text".
>>>>
>>>> That was just an example.
>>>>
>>>> The point is that we need to be careful and consider all the various
>>>&
t;.
>
> Charles
>
> ----
> *From:* Melanie
> *To:* opensim-dev@lists.berlios.de
> *Sent:* Monday, February 16, 2009 4:43:53 PM
> *Subject:* Re: [Opensim-dev] Please do not revert fixes without careful
>
> > 1. We have a significant number of assets whose name is "blank" that are
> > created with a default constructor. And I suspect are never accessible.
>
> In fact, this field has always seemed redundant to me since the user only
> ever manipulates assets by their inventory
> name, which
I thought it prudent to point out that the following statement is 100% fiction;
" 2. We have a significant number of assets of each and every edit of
terrain, where only the very last one is accessible"
What I think you meant to say was,
"2. Every two days each region generates a new map tile im
e degraded.
Charles
From: Teravus Ovares
To: opensim-dev@lists.berlios.de
Sent: Tuesday, February 17, 2009 6:39:52 AM
Subject: Re: [Opensim-dev] Please do not revert fixes without careful
comtemplation
I thought it prudent to point out that the following state
---
> *From:* Teravus Ovares
> *To:* opensim-dev@lists.berlios.de
> *Sent:* Tuesday, February 17, 2009 6:39:52 AM
> *Subject:* Re: [Opensim-dev] Please do not revert fixes without careful
> comtemplation
>
> I thought it prudent to point out that the following statement is
was intended for us to think about those 'assets' which can be
>> pruned on a regular basis so that our ability from the UGAIM viewpoint to
>> find and retrieve an asset in a timely manner does not get so long as to
>> make our sims performance degraded.
>>
>
et'
> that is
> >> a little different in perception then say, a texture covering a face of
> a
> >> prim.
> >>
> >> This example was intended for us to think about those 'assets' which can
> be
> >> pruned on a regular basis so
gt; >> a little different in perception then say, a texture covering a face of
>> a
>> >> prim.
>> >>
>> >> This example was intended for us to think about those 'assets' which can
>> be
>> >> pruned on a regular basis so that our a
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