Nevermind I was testing on YEngine not on X, I forgot
On Tue, Nov 5, 2019 at 8:21 PM Cinder Roxley
wrote:
> It’s a bug http://opensimulator.org/mantis/view.php?id=5844
>
>
> On November 5, 2019 at 6:51:37 PM, Frans (mrfr...@gmail.com) wrote:
>
> Hi,
> We have upgraded the OSCC grid to version
Hi
that never worked well on Xengine, because keys cast to strings. ( ie
are strings internally)
so kind unpredictable
do explicit compare with NULL_KEY
if(agent != NULL_KEY)
original it will work fine with YEngine, but guess not the best time for
oscc to test YEngine :)
Ubit
On
I"m not seeing that behavior , with my test script ..
default
{
state_entry()
{
llSitTarget(<0,0,0.5>, ZERO_ROTATION );
}
changed(integer change)
{
if(change & CHANGED_LINK)
{
key agent = llAvatarOnSitTarget();
It’s a bug http://opensimulator.org/mantis/view.php?id=5844
On November 5, 2019 at 6:51:37 PM, Frans (mrfr...@gmail.com) wrote:
Hi,
We have upgraded the OSCC grid to version 0.9.1.0, and I noticed a change
in script behavior.
in the past, in version 0.8.2.1 for example, NULL_KEY
or
Hi,
We have upgraded the OSCC grid to version 0.9.1.0, and I noticed a change
in script behavior.
in the past, in version 0.8.2.1 for example, NULL_KEY
or ---- would evaluate as FALSE when put in
a IF statement.
In the latest version it evaluates as TRUE.
Is this
When our main git is down, you can get code also from
- https://github.com/opensim/opensim
- https://bitbucket.org/opensimulator/opensim/
Ubit.
On 03-Nov-19 17:07, André Verwijs wrote:
opensimulator git repository down..??
running: "git clone git://opensimulator.org/git/opensim