Re: [Opensim-dev] [Opensim-users] OSCC21 Audience Feature        Suggestions

2022-02-14 Thread Melanie
The project was originally started by me, based on Unreal 4. My intent was, at that time, that my reading of the unreal license is that "games" based on UE4 are free up to a certain (high) number of copies being distributed, and the cost could be sidestepped by not distributing the viewer as bin

Re: [Opensim-dev] [Opensim-users] OSCC21 Audience Feature Suggestions

2022-02-14 Thread Mister Blue
For sure. There was a start at a new viewer but that effort petered out. If anyone is interested, they could restart that project. I have a different take on viewer-ness that includes a new protocol for various reasons. But, while the viewer is essential, there is still a lot of stuff needed by Op

Re: [Opensim-dev] [Opensim-users] OSCC21 Audience Feature Suggestions

2022-02-14 Thread Cinder Roxley
Correct me if I’m wrong but wasn’t the whole hullabaloo three years ago that OpenSim now has its own viewer project? https://github.com/opensim/opensim-viewer -- Sent from Canary (https://canarymail.io) > On Monday, Feb 14, 2022 at 2:44 PM, Mister Blue (mailto:misterb...@misterblue.com)> wrote

Re: [Opensim-dev] [Opensim-users] OSCC21 Audience Feature Suggestions

2022-02-14 Thread Mister Blue
I seem to be one of many people who have forks and OpenSim side projects. There is work being done out there and I would like to pull all these side projects together and make a new and improved future OpenSimulator. The list of requested features that started this email thread is a good starting p