I'm just going to throw in my 2 cents,
More modules ?? Really?!?!?!
Opensimulator already suffers in module hell where even certain "core"
features can be turned off by users ..
In my personal opinion if you are going to revamp it to get the most out of
it, then the "Module Hysteria" needs to g
Doing a new network stack suffers from a structural problem: it takes
two to tango -- the server and the client. The way our community has
been divided between OpenSim development and LL viewer development
doesn't encourage these kinds of things, unfortunately. That's why many
of the server-sid
I have also experimented with protocols. I am currently focusing on
gRPC/Protobuf/HTTP2[1] solutions.I built some code around FlatBuffers[2]
but I came to the conclusion that the 'control plain' part of VR protocols
does not use the no-copy feature of FlatBuffers (big things like meshes and
images
Hi Diva/all,
I'm happy to see some interest in this new viewer project. I have my own
viewer projects which I wish to continue focusing on but I'd like to offer
to share some notes on some of the approaches I'm using regarding network
stacks.
First: protocols. I'm using Websockets for scene updat
Parts of my wish list can, of course, be done without a new viewer,
simply by evolving the current Linden-based viewers. The network stack
is an obvious one.
If the current viewer developers and more server-side developers want to
cooperate on a new network stack that is secure and goes throug