Re: [Opensim-users] Singularity - Object Export - Built in Texture Handling

2015-05-08 Thread Trinity
the exporter still needs a lot of lovin to be useable anyway. Its sad that the inworld tools like mesh studio work better and have more functionality than the one in singularity that’s not limited to lsl On Fri, May 8, 2015 at 8:25 AM, Ai Austin wrote: > I am not quite sure where to send this su

[Opensim-users] Singularity - Object Export - Built in Texture Handling

2015-05-08 Thread Ai Austin
I am not quite sure where to send this suggestion... as opposed to a bug report.. but in the hope that the Singularity viewer folks might see this mailing list... I note that when objects are exported to Collada DAE or 3D OBJ the textures that are allowed to be exported do not include the stan