The jump itself is done by applying an upward velocity to the avatar. The amount of velocity is a constant embedded in ScenePresenceAnimator.cs. The height can be increased in BulletSim because the zeroing of this upward force is suppressed for a few frames so the avatar does jump[1]. This code is in BSActorAvatarMove.cs which has all the fiddling for flying, walking up stairs, jumping and such avatar movement diddling.
The parameter [BulletSim]AvatarJumpFrames=4 can be increased to increase the height of the jump. The default is 4 (about a third of a second). Try 10 and see how high you go. == mb [1] normally an avatar doesn't move up unless flying so, if not flying but not colliding, normally upward force would be suppressed. Unless jumping. On Thu, Jul 2, 2015 at 9:39 AM, Chris <mewtwo0...@gmail.com> wrote: > Hello all, > > I am wanting tweak the jump height to be a bit higher than is default with > BulletSim physics and was wondering if there is a configuration for it that > affects gravity and/or jumping? > > Having searched through OpenSim.ini as well as OpenSimDefaults.ini; I > can't seem to locate any relevant parameters to change to this effect. > > Thank you! > > -- > OpenSim: 10 Region Standalone on 0.8.1 Dev > Physics: Open Dynamics Engine > OS: Windows 7 (x64) > CPU: AMD FX 8320 8-Core 3.5 GHz > Memory: 16 GB DDR3 > Database: MySQL 5.1.63 (x64) > > _______________________________________________ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >
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