I wonder if anyone has put thought into handling FBX mesh in OpenSim
(or if there are rumours of whether it might be handled in SL)?
I see growing use of FBX in other tools and platforms and recently
came across a very nice (free) FBX exporter for objects in any format
(such as primitive shape
Hi
It is just a file format, and 100% viewer side.
Opensim knows nothing about collada or fbx, because all meshs are in
a special simplified SL format
Viewers do not provide or accept anything else to/from regions.
Similar for textures, we only see heavy jpeg2000 enc