Yes I think so.
Asynchronous functions return immediately but then the actual result
happens later. Textures can not appear instantly, at least if you make a
net download.
Iirc opensim dynamic url textures are loaded from the web, which takes
time, to the server. Then they are processed there
One guy, Markus Santaniemi, made his diploma thesis with us, in early
realXtend times, using OpenSim to visualize software project state as a
virtual world scene / place .. was my spec and idea basically but he
designed the details and did the work.
There is a tree that is the main e.g. git
there seems to be some kind of timed script thing in the code:
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
it is executed using the same RunCommandScript which is used for the
command-script parameter, case "command-script" in there too.
just googled for it an was
Maybe you refer to Diva's work with traffic simulations and other city
planning efforts? They used Opensimulator for it indeed. That's Christa
Lopez of University of California, Irvine, fame. She collaborated with some
Swedes and they had early cases in Uppsala, but something in California too
I
Yes, there is the template which describes the UDP packages pretty nicely.
As suggested, one way to start looking at the messages is from the
Opensim server side code that handles them. A place to start that is:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
In viewgit:
for startups and SMEs (less than 250 employees)
http://realxtend.org/2014/09/16/realxtend-in-eu-future-internet-initiative-80-million-funding-for-application-dev/
http://realxtend.org/2014/09/20/7-training-events-around-europe-in-fiware-startup-weekends/
the technologies under the FI umbrella
that seems to be at line 510 in LLLoginService.cs
https://github.com/nebadon2025/opensimulator/blob/de3421b408a1dc972a57b088f2b65014daab09c9/OpenSim/Services/LLLoginService/LLLoginService.cs#L510
(github's code search is good so used nebadon's copy there, it seems
to be recent so probably
I don't think it is :) .. perhaps physics is somehow working so that you
get those collisions sounds when walking?
~Toni
On Mon, Aug 25, 2014 at 4:31 PM, Dr Ramesh Ramloll r.raml...@gmail.com
wrote:
Hello there,
I use the latest singularity viewer, have no attachments on, actually my
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