[Opensim-users] Singularity and Mesh LOD setting (RenderVolumeLODFactor)

2014-11-11 Thread Ai Austin
Folks... can someone check if their Singularity 1.8.6 (latest release) allows a change in the debug setting for RenderVolumeLODFactor via Advanced - Show Debug Settings, RenderVolumeLODFactor and look at teh defalt, which I think is 1.0. I tried setting it to 4.0 to get better mesh display but

Re: [Opensim-users] Singularity and Mesh LOD setting (RenderVolumeLODFactor)

2014-11-11 Thread R.Gunther
Max setting is 2.0 in rendervolumelod factor. On 2014-11-11 13:56, Ai Austin wrote: Folks... can someone check if their Singularity 1.8.6 (latest release) allows a change in the debug setting for RenderVolumeLODFactor via Advanced - Show Debug Settings, RenderVolumeLODFactor and look at teh de

Re: [Opensim-users] Singularity and Mesh LOD setting (RenderVolumeLODFactor)

2014-11-11 Thread Kay McLennan
Ai, et al, I use the Singularity viewer (but recently switched from the 64 bit to the 32 bit -- per Fleep's instructions prior to the OSCC14) and the RenderVolumeLoadFactor functionality in the Debug menu "holds" an increase of up to and beyond 10/11. Are you saying the essence of any change is j

Re: [Opensim-users] Singularity and Mesh LOD setting (RenderVolumeLODFactor)

2014-11-11 Thread R.Gunther
My mistake, where sleeping at the dekstop :O I can set mine indeed higher then 2.0. just tried 4.0 closed the viewer and logged in again. It seems to stay at 4.0 here. On 2014-11-11 15:49, Kay McLennan wrote: Ai, et al, I use the Singularity viewer (but recently switched from the 64 bit to t

Re: [Opensim-users] Singularity and Mesh LOD setting (RenderVolumeLODFactor)

2014-11-11 Thread Ai Austin
From: "R.Gunther" Max setting is 2.0 in rendervolumelod factor. Ah, maybe I have misunderstood the setting as I normally set RenderVolumeLODFactor to 4.0 in LL viewer and Firstorm (the sliders in Firestorm's quick prefs panel definitely let you set up to 4.0) and that renders meshes with

Re: [Opensim-users] Singularity and Mesh LOD setting (RenderVolumeLODFactor)

2014-11-13 Thread Ai Austin
False alarm.. thanks for checking folks. I did more careful tests of Singularity 1.8.6 and Firestorm 4.6.7 looking at complex mesh objects from exactly the same viewpoint and with as near as I could tell the same graphics quality settings, draw windows sizes, etc.. Singularity at RenderVolumeL