[opensource-dev] Where has Spare time gone in 2.0 ?

2010-04-25 Thread Marine Kelley
Hello all, As I was testing the RLV on viewer 2.0, I realized that the Spare time entry in the sim console was gone, it used to be right under Script time and indicated how healthy the sim was, and now there is no easy way to know anymore. Has it been removed intentionally, or by mistake ? Is it

Re: [opensource-dev] Quiet amendments of TPV (again)

2010-04-25 Thread Nexii Malthus
Definitely much more acceptable now. Thanks Joe - Nexii On Sat, Apr 24, 2010 at 2:01 PM, Thickbrick Sleaford thickbrick.sleaf...@gmail.com wrote: On Tuesday 20 April 2010 17:02:26 Joe Linden wrote: Boy, There was nothing quiet, or in the background about it, believe me. This update

Re: [opensource-dev] Quiet amendments of TPV (again)

2010-04-25 Thread Tateru Nino
It's pretty much what the first draft should have looked like. Can't imagine what interfered with the process to get it in the state it was originally. On 25/04/2010 8:58 PM, Nexii Malthus wrote: Definitely much more acceptable now. Thanks Joe - Nexii On Sat, Apr 24, 2010 at 2:01 PM,

Re: [opensource-dev] Where has Spare time gone in 2.0 ?

2010-04-25 Thread Carlo Wood
On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: Besides this entry is not even sent by the sim, it is calculated by the viewer as (22.5 - net - physics - sim - agent - images - script), unless I'm mistaken. It would be rather easy to put it in again. That 22.5 seems a bit

Re: [opensource-dev] Where has Spare time gone in 2.0 ?

2010-04-25 Thread Argent Stonecutter
On 2010-04-25, at 06:34, Carlo Wood wrote: On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: Besides this entry is not even sent by the sim, it is calculated by the viewer as (22.5 - net - physics - sim - agent - images - script), unless I'm mistaken. It would be rather easy

Re: [opensource-dev] Where has Spare time gone in 2.0 ?

2010-04-25 Thread Carlo Wood
On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote: On 2010-04-25, at 06:34, Carlo Wood wrote: On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: Besides this entry is not even sent by the sim, it is calculated by the viewer as (22.5 - net - physics - sim - agent -

Re: [opensource-dev] Where has Spare time gone in 2.0 ?

2010-04-25 Thread Joel Foner
45 FPS is the target frame rate for the simulator, regardless of how many regions the hardware is supporting. At 45 FPS time runs at full speed. Time dilation is calculated by determining how much slower than 45 FPS the simulator is running. In other words at a frame time of double normal, 45 mS

Re: [opensource-dev] Where has Spare time gone in 2.0 ?

2010-04-25 Thread Tayra Dagostino
On Sun, 25 Apr 2010 10:25:27 -0500 Argent Stonecutter secret.arg...@gmail.com wrote: On 2010-04-25, at 08:27, Carlo Wood wrote: On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote: On 2010-04-25, at 06:34, Carlo Wood wrote: On Sun, Apr 25, 2010 at 08:38:16AM +0200,

Re: [opensource-dev] flickering mousepointer in snowglobe 1.3.x

2010-04-25 Thread Frans
as long as viewer 2.0 isn't sure which saved outfit it should put on my avatar on login, the one it saved locally for some asinine reason, or the one that the asset server tells it, 2.0 is dead in my eyes. and don't even get me started about the new UI. That only seems to happen when I

Re: [opensource-dev] Server region counts

2010-04-25 Thread Daniel
That page appears to be out of date, and refers to CPUs, not cores. There are three numbers: Servers, CPU's, and cores. The latest servers are Dual CPU Nehalem based servers, with quad core CPUs, for a total of 8 cores per server box. The previous generation was Dual CPU Core 2 Duo based

Re: [opensource-dev] flickering mousepointer in snowglobe 1.3.x

2010-04-25 Thread Lance Corrimal
Am Sonntag 25 April 2010 schrieb Frans: as long as viewer 2.0 isn't sure which saved outfit it should put on my avatar on login, the one it saved locally for some asinine reason, or the one that the asset server tells it, 2.0 is dead in my eyes. and don't even get me started about the new

[opensource-dev] Boost build/link question.

2010-04-25 Thread Nicky Perian
Using VC90 with boost cmake set for boost version 1_36. http://pastebin.com/czwKShRV. During link of secondlife.bin there is a search for a 1_39 boost library that isn't found. Where would this explicit call for that library come from? IMO the link should be for 1_36 only as that is what

[opensource-dev] getLastOwner() information for inventory items

2010-04-25 Thread Boy Lane
Hi, We know that for objects/prims information about the last owner is stored and can be pulled from the database. Several viewers implement that as a useful feature to e.g. trace the origin of dubious in the copybot age. I've tried to access the Last Owner information for inventory items that