Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-21 Thread Yoz Grahame
On 21 September 2010 20:01, Sheet Spotter wrote: > > > Does anyone have a sense of how actively the OpenJPEG source code is > maintained? > Looking at http://code.google.com/p/openjpeg/updates/list (which has had a number of VS-related changes in the past month - see also http://groups.google.com

[opensource-dev] Request For Input: Menu Shortcut keys overriding Floaters handlekeyhere events. STORM-203

2010-09-21 Thread Brandon Husbands
While taking peek at STORM-203 https://jira.secondlife.com/browse/STORM-203? It seems that shortcuts in the viewer menu are not allowing the floaters to get input like ctrl F My thoughts are to do one of the following 1. Add to the floater/focusmanager base class the ability to set priority keys

Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-21 Thread Sheet Spotter
I would love to see Robin's test harness. I would also love to see the images that failed with v2. I started diving into the v2 branch of OpenJPEG a few days ago, after research JPEG 2000 for a week. Tackling the bugs from the failed images might be a good way to become more familiar with the sour

Re: [opensource-dev] Larger UI Question - Skinning Progress - FURRY

2010-09-21 Thread miss c
Smiles I just threw this one together. The very first FURRY skin. http://www.flickr.com/photos/toxiancity/5013092711/lightbox/ From: miss c To: opensource-dev@lists.secondlife.com Sent: Tue, September 21, 2010 7:54:34 PM Subject: Re: [opensource-dev] Larger

Re: [opensource-dev] Question about error message

2010-09-21 Thread Brandon Husbands
Should probably be committed to the hg. Maybe a jira on it with your patch? On Tue, Sep 21, 2010 at 8:33 PM, Katharine Berry < kathar...@katharineberry.co.uk> wrote: > That message is both inaccurate and very old (the decision was reversed); > however, the function is still deprecated. > > Simply

Re: [opensource-dev] Question about error message

2010-09-21 Thread Katharine Berry
That message is both inaccurate and very old (the decision was reversed); however, the function is still deprecated. Simply replacing all instances of FrontWindow with FrontNonFloatingWindow worked for me but I don't know if this is actually correct. Something like this: http://github.com/Kath

Re: [opensource-dev] Question about error message

2010-09-21 Thread Brandon Husbands
IIRC This is a heads-up message about the use of the FrontWindow API and compatibility with the next major release of Mac OS X. In the current version of Mac OS X, the menubar is drawn into a window that does not have a corresponding WindowRef. The window is actually created with CoreGraphics wind

[opensource-dev] Question about error message

2010-09-21 Thread Ponzu
I get 12 of these messages when I build the latest ... /Users/elee/Documents/hg/viewer-development/indra/llplugin/slplugin/slplugin.cpp:331:0 /Users/elee/Documents/hg/viewer-development/indra/llplugin/slplugin/slplugin.cpp:331: warning: 'FrontWindow' is deprecated (declared at /Developer/SDKs/MacO

Re: [opensource-dev] Larger UI Question - Skinning Progress

2010-09-21 Thread miss c
More... The buttons are hand made in photoshop, not a color overlay. As far as I can tell everything is "skinnable" but I am still experimenting and digging around. Miss From: miss c To: opensource-dev@lists.secondlife.com Sent: Tue, September 21, 2010 7:4

Re: [opensource-dev] Larger UI Question - Skinning Progress

2010-09-21 Thread miss c
Well, I changed the whole bottom panel and upper bars with images so far so instead of just the colored chrome it does have a sleek image now. Dimentox is working on an installer for skins for me, that everyone can use for those that screw up replacing certain files or just don't feel comfortab

Re: [opensource-dev] Larger UI Question - Skinning Progress

2010-09-21 Thread Ponzu
My unofficial answers: On Tue, Sep 21, 2010 at 7:45 PM, Nexeus Fatale wrote: > snip I want to know if the Skinning (or Project Dazzle - > http://wiki.secondlife.com/wiki/Skinning) application to the viewer (third > party or other) is currently an active project? > Not to my knowledge. > s

Re: [opensource-dev] Larger UI Question - Skinning Progress

2010-09-21 Thread malachi
i didnt mean to spur arguments over the ui being good or bad mate. meant more or less is there a way to bring back the feel of 1.x clients. i like having everything in a pop up floater. not crammed into a bar that forces me to keep it there in one spot. i am not downing any of the ui changes.

[opensource-dev] Larger UI Question - Skinning Progress

2010-09-21 Thread Nexeus Fatale
So, I'm kinda getting sick of hearing about why the Viewer 2 UI is bad or good, etc, etc, etc... it's kinda a pointless argument that should be left for forums and forum threads where people can flame each other about what's good or bad with the UI. I'm one of the view who likes many aspects of the

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread miss c
AK, I totally agree with you, the new functionality is awesome! The problem is the UI, with 2.xx you can change just about anything in the UI compared to the old viewer where it was hard coded into the viewer. I know that my husband was able to remove the sidebar completely and resize it, al

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread aklo
Miss C, as someone who's complained bitterly about the Viewer 2 UI, i wanna say that i *like* change. It just has to mean something. It has to make things better, not just different. My opinion has been that the Viewer 2 UI seems to be trying to fix a lot of stuff that wasn't broken. i think w

Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-21 Thread Lillian Yiyuan
Could you publish the test harness, I would like to try this on the mac with a mactools build of v2 On Tue, Sep 21, 2010 at 2:49 PM, Robin Cornelius wrote: > On Tue, Sep 21, 2010 at 7:44 PM, Aidan Thornton wrote: >> On 9/21/10, Robin Cornelius wrote: >>> I'm still not 100% sure why the build of

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Kuraiko Yoshikawa
i guess the skin is the slightest 2.x ui problem... rather it is the only good thing about it Am 21.09.2010 23:05, schrieb miss c: The point is people do not like change. I love the new UI and to assist people with making that change I have been working today on making the UI look similar to

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread miss c
The point is people do not like change. I love the new UI and to assist people with making that change I have been working today on making the UI look similar to the old one. Such a coincidence this was brought up. Its going to be the same color scheme with a few shiny upgrades to make it loo

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Mike Monkowski
I don't know what a model-view-controller approach is, but if you say it adds an extra layer of abstraction, then it doesn't matter anyway. The UI is defined in XML and so is called XUI. Admiral Admiral and I wrote some patches that, among other things, let you instantiate a floater from XML o

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Mike Monkowski
Ponzu wrote: > Just a gentle reminder. This is NOT a forum for debating the merits of > this or that Viewer. > > This is the forum for discussing Viewer 2 development. But it IS a forum for debating the merits of this or that feature of any viewer (SL based or otherwise) or any possible feat

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Ponzu
On Tue, Sep 21, 2010 at 2:51 PM, Daniel Smith wrote: > > > > +1 for customization. > > An effort to merge the 1.x and 2.x UI into a viewer with a highly customizable interface might be fun. At some point, I could even see the Lindens being officially tasked with that effort. For right now, it i

Re: [opensource-dev] A comment on work in progress with 2.1.2

2010-09-21 Thread Anya Kanevsky
Currently I use the re-dock as a close. The downside being, of course, that you cannot then reopen the floater in the same position. Hold tight - this is just one step on the way to customization heaven :) 2010/9/21 Brandon Husbands > The issue is that the floaters never close it is a.design f

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Ponzu
Just a gentle reminder. This is NOT a forum for debating the merits of this or that Viewer. This is the forum for discussing Viewer 2 development. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Daniel Smith
On Tue, Sep 21, 2010 at 11:25 AM, Mike Monkowski wrote: > > Small changes cannot fix the 2.x UI. You really have only two > reasonable choices: revert the look and feel back to 1.x or make the UI > completely customizable. > +1 for customization. Yoz has shown a more levelheaded approach to th

Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-21 Thread Robin Cornelius
On Tue, Sep 21, 2010 at 7:44 PM, Aidan Thornton wrote: > On 9/21/10, Robin Cornelius wrote: >> I'm still not 100% sure why the build of openjpeg supplied by imprudence >> is better than my builds on 2005. > > Imprudence is using the openjpeg SVN trunk version from a few months > ago, which is ess

Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-21 Thread Aidan Thornton
On 9/21/10, Robin Cornelius wrote: > I'm still not 100% sure why the build of openjpeg supplied by imprudence > is better than my builds on 2005. Imprudence is using the openjpeg SVN trunk version from a few months ago, which is essentially a pre-release version of openjpeg 1.4 and is slightly mo

[opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-21 Thread Robin Cornelius
Hi everyone I have been doing some direct comparison between KDU and Openjpeg and have some metrics to share with the rest of you (in case you have not seen them already flying around on #opensl/ or AWG chat) https://spreadsheets.google.com/ccc?key=0AiSrUP47_VxIdFY4Mi1VUkdnaXJsSVpldGRPZXoxc3c&hl=

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Mike Monkowski
Yoz Grahame wrote: > When people are asked to explain why they don't > like it, they focus on a small but high-profile set of these changes, That is quite disingenuous. People usually start by saying the complete 2.x UI is terrible and they prefer the 1.x UI. Then Lindens ask about specifics

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Celierra Darling
>From the "see above", I'd gather that the reason is that LL dislikes parts of the 1.x UI about as much as they now dislike parts the 2.x one. Both UIs have well-publicized strikes against them now; I think an attempt to make changes *away* from that 1.x status quo has been well-justified for a lo

Re: [opensource-dev] Externally controllable viewers?

2010-09-21 Thread Daniel Smith
On Tue, Sep 21, 2010 at 5:11 AM, Dana Moore wrote: > ditto an interest here. > Specifically what we are interested in doing is capturing a human user's > motion via a cam and turning a set of those into avatar controls (e.g., move > left/right/forward, fly, sit). Any useful inputs or comments wou

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Gigs
On 09/20/2010 09:30 PM, Yoz Grahame wrote: > If you're asking about reverting the entire viewer UI to 1.x: in short, > no. In less short, we'd need an objective, well-reasoned argument > against each and every one of the several hundred UI changes between 1.x > and 2.x. See above. Why would the b

Re: [opensource-dev] UI Map

2010-09-21 Thread Sarah (Esbee) Hutchinson
Good catch, Miss C! I'm seeing this in both the release and development Viewers. I talked to Q and he doesn't see any reason we can't make that page publicly accessible so I'll create a version of it on the public wiki and we'll change the reference on that floater as well. You can track the tick

Re: [opensource-dev] A comment on work in progress with 2.1.2

2010-09-21 Thread Brandon Husbands
The issue is that the floaters never close it is a.design flaw with the sidebar On Sep 21, 2010 11:11 AM, "Zha Ewry" wrote: The ability to tear off tabs into windows in the newest drops is a major bit of progress. The lack of a simple "x" to close open floaters is huge problem. Forcing people to

Re: [opensource-dev] User Story: Inventory Sorting

2010-09-21 Thread miss c
Zha, I might be able to accomplish some of these requests within the skin UI. The UI for 2.xx is so amazing, I am so thrilled to be digging into it after working in the 1.XX UI, bleh. It would be a lot more helpful to us all if you had a list of specific suggestions, rather than burying requ

[opensource-dev] A comment on work in progress with 2.1.2

2010-09-21 Thread Zha Ewry
The ability to tear off tabs into windows in the newest drops is a major bit of progress. The lack of a simple "x" to close open floaters is huge problem. Forcing people to close things by dock, minimize, means adding a very disruptive click, move mouse, click again work flow to the simple task of

[opensource-dev] User Story: Inventory Sorting

2010-09-21 Thread Zha Ewry
As a user I want to be able to sort my inventory with tools which embody familiar metaphors from Windows, Mac and Linux file browsers. I expect a folder system which exposes attributes in a familiar fashion and permits sorting of those attributes in a consistent fashion. I expect folders to be so

Re: [opensource-dev] UI Map

2010-09-21 Thread miss c
I noticed that when I go into the debug menu on the login page to access the UI tools, under the widget option there is a link to view widget lists, but it takes me to wiki.lindenlab.com which is password protected. Would be so nice to have access to those lists. TY Miss

Re: [opensource-dev] Externally controllable viewers?

2010-09-21 Thread Dana Moore
ditto an interest here. Specifically what we are interested in doing is capturing a human user's motion via a cam and turning a set of those into avatar controls (e.g., move left/right/forward, fly, sit). Any useful inputs or comments would help get us on track. thanks ElectricSheep Expedition On