Re: [opensource-dev] Tools of the trade.

2010-10-21 Thread Brandon Husbands
Soon TM! lol SO i dont have to worry about installing 2k5 yet then. On Thu, Oct 21, 2010 at 8:54 PM, Brad Kittenbrink (Brad Linden) < b...@lindenlab.com> wrote: > Funny, but no. It has been said that cmake is the worst IDE build system > generator except all those others that have been tried.

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
Looks like this does not need an answer now. Code is up. http://hg.secondlife.com/mesh-development/ \o/ On Thu, Oct 21, 2010 at 20:56, Zabb65 wrote: > They have only said they would release source, though they do not have > to release it. They are doing so out of their own good will as a > compan

Re: [opensource-dev] Tools of the trade.

2010-10-21 Thread Brad Kittenbrink (Brad Linden)
Funny, but no. It has been said that cmake is the worst IDE build system generator except all those others that have been tried. We are gonna try to ditch develop.py though. And we're gonna start publishing the way we build all third party libs for the viewer. We should be ready to show it off a

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
They have only said they would release source, though they do not have to release it. They are doing so out of their own good will as a company, not by legal obligation, please remember this. I suspect they are not trying to hide anything at all in this. Just complications have likely occurred, so

Re: [opensource-dev] Tools of the trade.

2010-10-21 Thread Brandon Husbands
You ditching Cmake? On Wed, Oct 20, 2010 at 1:43 PM, Kent Quirk (Q Linden) wrote: > We've been having this discussion internally for some time. There's a lot > of friction because a) we have to update lots of developers, and b) we have > to rebuild all the libraries and distribute them internal

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread malachi
wow. see i missed this somewhere. but i comnpletely agree. if this client is OPEN SOURCE. where is the source? why is it being hidden behind walls? On Thu, 21 Oct 2010 18:05:32 -0400, Zabb65 wrote: > Last week when Mesh was announced into public beta, it was said the > source code would be put

[opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
Last week when Mesh was announced into public beta, it was said the source code would be put up by the end of the week, checking the blog post mentions that it would be placed on the snowstorm wiki page, but I cannot find it there. After having corresponded with a few people it seems that the buil

Re: [opensource-dev] USER STORY for not so far future

2010-10-21 Thread Sythos
On Thu, 21 Oct 2010 11:57:28 -0400 "Oz Linden (Scott Lawrence)" wrote: > On 2010-10-21 10:10, Francesco Rabbi wrote: > > Not understand sorry... > > > > This isn't a LL problem. You can already use iMouse to use your > > iPad, iPhone or iPod as a multi-touch trackpad and via control > > panel y

Re: [opensource-dev] USER STORY for not so far future

2010-10-21 Thread Ponzu
Yes, it is a great thing, but the kind of control I imagine is not tied to keyboard short-cuts. At least, I don't think there is a keyboard shortcut for sit-on-that-chair, or look-to-the-left The background is that I think that the keyboard commands in SL were created by a combination of gamers (

Re: [opensource-dev] USER STORY for not so far future

2010-10-21 Thread Oz Linden (Scott Lawrence)
On 2010-10-21 10:10, Francesco Rabbi wrote: > Not understand sorry... > > This isn't a LL problem. You can already use iMouse to use your iPad, > iPhone or iPod as a multi-touch trackpad and via control panel you can > bind multi-touch gesture to keyboard shortcut... Now that would be a great t

Re: [opensource-dev] USER STORY for not so far future

2010-10-21 Thread Francesco Rabbi
Not understand sorry... This isn't a LL problem. You can already use iMouse to use your iPad, iPhone or iPod as a multi-touch trackpad and via control panel you can bind multi-touch gesture to keyboard shortcut... -- Sent by iPhone Il giorno 21/ott/2010, alle ore 15:52, Ponzu ha scritto: > As

[opensource-dev] USER STORY for not so far future

2010-10-21 Thread Ponzu
As a user, I want to use a multi-touch device (iPad, Android, etc) to control Second Life. The simple technical issue is getting the tablet to talk to the viewer. Of course, the hard issue is creating the insanely great multi-touch interface. For example, touching tablet could re-aim camera. ma

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-21 Thread Argent Stonecutter
On 2010-10-20, at 18:07, Ricky wrote: > lol... That comment reminds me of this (tongue-in-cheek,) graphic > representing the learning curves for a variety of common editors: > http://blogs.msdn.com/b/steverowe/archive/2004/11/17/code-editor-learning-curves.aspx Pet peeve time: I understand the co

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-21 Thread Argent Stonecutter
On 2010-10-20, at 13:20, malachi wrote: > For you windows developers who are using Visual Studio, When you type a > function name and get to the ( point of the function it pops a tip up > telling you what is needed to complete this function. The SL editor already has this: you just hover the m

Re: [opensource-dev] Fermi Viewer

2010-10-21 Thread Argent Stonecutter
On 2010-10-20, at 11:21, Daniel Smith wrote: > On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter > wrote: >> On 2010-10-18, at 12:08, Daniel Smith wrote: >>> would be better all around.. for the community to say .. hold up.. how to >>> merge the best of 1.x and 2.x >> We already have that. It