Re: [opensource-dev] 64 bit viewers build instructions

2017-01-12 Thread Callum Prentice (Callum)
KDU build here was indistinguishable from the 32bit viewer-release on first inspection. Tried both with full cache and cleaned one. On Thu, Jan 12, 2017 at 10:55 AM, Nicky Perian wrote: > [Windows] When I log on with viewer64 w/openjpeg I have a mostly grey > world.

Re: [opensource-dev] 64 bit viewers build instructions

2017-01-12 Thread Nicky Perian
[Windows] When I log on with viewer64 w/openjpeg I have a mostly grey world. Terrain and most prim textures are grey. Full bright textures and my avatar appear normal. Is this the same with KDU? I haven't a KDU license or I would check myself. On Tue, Jan 10, 2017 at 12:30 PM, Nicky D.

Re: [opensource-dev] windows build issues

2017-01-12 Thread Oz Linden (Scott Lawrence)
On 2017-01-04 16:27 , Nicky D. wrote: I noticed you use: autobuild ... -- *"*...*"* Does it make a difference if you do not use " after -- and at the end of the line? I never tried to quote everything after the --, but can see how this could cause issues. It probably will. One of the