Yes, LLFloaterReg is the current mechanism for creating and displaying new types of floaters (windows).There is a separate mechanism for "notification" style dialogs, in llnotifications*.h/cpp, appropriately enough. Unfortunately, I don't think there is good documentation in the wiki for that yet
[opensource-dev] "Adding a dialog" outdated
>
>A combination of exploring the source to see how dialogs are currently
>implemented & Oz's email got me on the right tracks & I can now spawn a
>blank dialog from a new menu entry - incidentally the 2009 page on the
>
A combination of exploring the source to see how dialogs are currently
implemented & Oz's email got me on the right tracks & I can now spawn a
blank dialog from a new menu entry - incidentally the 2009 page on the
wiki for adding menu entries is still fairly current.
Quick & dirty blog post abo
On 12-10-18 09:55 AM, CJ Davies wrote:
> Just noticed that the wiki page hasn't been updated since 2008. Is there
> any more recent documentation that works?
>
> Regards,
> CJ Davies
"Use the source, Luke!"
Unhelpful, but true in a rapid moving target like the viewer.
On 2012-10-18 09:41 , CJ Davies wrote:
I'm trying to follow the "Adding a dialog" page on the wiki
http://wiki.secondlife.com/wiki/Adding_a_dialog
however I suspect it hasn't been updated to reflect changes to the
codebase & as such I can't get it to work. In particular,
LLUICtrlFactory::getIn
Just noticed that the wiki page hasn't been updated since 2008. Is there
any more recent documentation that works?
Regards,
CJ Davies
On 18/10/12 14:41, CJ Davies wrote:
> I'm trying to follow the "Adding a dialog" page on the wiki
>
> http://wiki.secondlife.com/wiki/Adding_a_dialog
>
> however
I'm trying to follow the "Adding a dialog" page on the wiki
http://wiki.secondlife.com/wiki/Adding_a_dialog
however I suspect it hasn't been updated to reflect changes to the
codebase & as such I can't get it to work. In particular,
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_fo