Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-11 Thread Carlo Wood
On Wed, Mar 10, 2010 at 03:54:44PM +0100, Lance Corrimal wrote: > plain wrong, since you can't NOT wear system hair. > you can wear system hair of length 0, otherwise known as a "bald hair base". > the one you're wearing while creating an alpha layer in a viewer with this > unfinished patch become

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-11 Thread Henri Beauchamp
On Wed, 10 Mar 2010 21:00:16 -0700, Andromeda Quonset wrote: > I'd like to see the entire alpha wearables support and feature > removed in it's entirety. Ever since it was introduced, AV's are > generally invisible unless I am within 5 meters of them. I'm more > than a little tired of attendi

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-11 Thread Henri Beauchamp
On Wed, 10 Mar 2010 22:40:14 -0500, Johnnie Carling wrote: > Henri, any chance you could add a color/tint setting to the tattoo layer? Very little chances... After the next Cool SL Viewer release, I'll concentrate on branding it in a way that is compatible with the TPV (and this branding stuff wi

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-11 Thread Maya Remblai
> Thanks for responding, Maya! > > I don't think that the AV's I wasn't seeing were running 2.0, or were > necessarily using an alpha mask. I started seeing this with sim > 1.34. I have tried several viewers, and it seems to be present in > the viewer I prefer using: The Windows Cool Viewer

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-11 Thread Andromeda Quonset
At 10:42 PM 3/10/2010, you wrote: >Andromeda Quonset wrote: > > I'd like to see the entire alpha wearables support and feature > > removed in it's entirety. Ever since it was introduced, AV's are > > generally invisible unless I am within 5 meters of them. I'm more > > than a little tired of atte

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
Andromeda Quonset wrote: > I'd like to see the entire alpha wearables support and feature > removed in it's entirety. Ever since it was introduced, AV's are > generally invisible unless I am within 5 meters of them. I'm more > than a little tired of attending meetings that are nothing more tha

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Andromeda Quonset
I'd like to see the entire alpha wearables support and feature removed in it's entirety. Ever since it was introduced, AV's are generally invisible unless I am within 5 meters of them. I'm more than a little tired of attending meetings that are nothing more than me, and a bunch of floating na

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Johnnie Carling
On 03/10/10 5:35:53 pm, Henri Beauchamp wrote: > I found what was wrong in my patch. The new code now works properly, but > for a cosmetic glitch (avatar not being rebaked while in customize > appearance mode when changing an Alpha wearable) which I'm trying to > address. > > You can expect the ne

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
Henri Beauchamp wrote: > My guess is that very few old timers, power users and role-players will > bother with 2.0 once third parties viewers implementing the v1 UI will > have all the main features of v2.0 backported... > I'd say that's a very accurate guess. Granted, the type of people I gene

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Henri Beauchamp
On Wed, 10 Mar 2010 16:48:40 -0600, Maya Remblai wrote: > Henri Beauchamp wrote: > > I found what was wrong in my patch. The new code now works properly, but > > for a cosmetic glitch (avatar not being rebaked while in customize > > appearance mode when changing an Alpha wearable) which I'm trying

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Latif Khalifa
On Wed, Mar 10, 2010 at 11:35 PM, Henri Beauchamp wrote: > I found what was wrong in my patch. The new code now works properly, but > for a cosmetic glitch (avatar not being rebaked while in customize > appearance mode when changing an Alpha wearable) which I'm trying to > address. > > You can exp

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
Henri Beauchamp wrote: > I found what was wrong in my patch. The new code now works properly, but > for a cosmetic glitch (avatar not being rebaked while in customize > appearance mode when changing an Alpha wearable) which I'm trying to > address. > > You can expect the next release of the Cool SL

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread JB Hancroft
Of course we have no sense. We are SL scripters. We have had our "rational assumptions" pummeled out of us ;) On Wed, Mar 10, 2010 at 3:45 PM, Glen Canaday wrote: > The scripter's list has no sense of humor, either. > > On 03/10/2010 09:54 AM, Lance Corrimal wrote: > > Am Mittwoch, 10. März 2010

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Henri Beauchamp
On Wed, 10 Mar 2010 14:53:09 -0600, Maya Remblai wrote: > >>> plain wrong, since you can't NOT wear system hair. > >>> you can wear system hair of length 0, otherwise known as a "bald hair > >>> base". > >>> the one you're wearing while creating an alpha layer in a viewer with this > >>> unfinish

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
> Also most bald hair bases use an alpha texture. > Not really relevant here, but true. >>> On the bright side - anyone making tattoos and understanding the alpha >>> mask isn't wearing system hair... Or system eyes in most cases. :P >>> plain wrong, since you can't NOT wear system hair. >>>

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Glen Canaday
The scripter's list has no sense of humor, either. On 03/10/2010 09:54 AM, Lance Corrimal wrote: > Am Mittwoch, 10. März 2010 15:29:01 schrieb Glen Canaday: > >> On the bright side - anyone making tattoos and understanding the alpha >> mask isn't wearing system hair... >> > plain wrong,

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Lillian Yiyuan
Also most bald hair bases use an alpha texture. On Wed, Mar 10, 2010 at 6:54 AM, Lance Corrimal wrote: > Am Mittwoch, 10. März 2010 15:29:01 schrieb Glen Canaday: >> On the bright side - anyone making tattoos and understanding the alpha >> mask isn't wearing system hair... > > plain wrong, since

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Lance Corrimal
Am Mittwoch, 10. März 2010 15:29:01 schrieb Glen Canaday: > On the bright side - anyone making tattoos and understanding the alpha > mask isn't wearing system hair... plain wrong, since you can't NOT wear system hair. you can wear system hair of length 0, otherwise known as a "bald hair base". th

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Glen Canaday
On the bright side - anyone making tattoos and understanding the alpha mask isn't wearing system hair... --GC On 03/10/2010 06:59 AM, Lance Corrimal wrote: > Hmm... > > > this won't help... > I managed to adapt that patch for snowglobe 1.4, and editing an alpha layer > corrupts skin and system

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Lance Corrimal
Hmm... this won't help... I managed to adapt that patch for snowglobe 1.4, and editing an alpha layer corrupts skin and system hair, instead of skin and eyes. bye, LC Am Montag, 8. März 2010 22:23:32 schrieb Henri Beauchamp: > Greetings, > > I was wondering if Linden Lab was going to provid