On Thursday, September 01, 2011 2:57:54 AM Tateru Nino wrote:
> The fact that its UI layout is... unusual compared to most other
> applications counts against it - which in itself is a lesson for us all.
But Blender is much better now that they uh err... moved most of the
stuff into the s
On 1/09/2011 4:08 PM, Marine Kelley wrote:
> On 31/08/2011, Robert Martin wrote:
>
>> 2 are there any simple tools to make models (Blender does not qualify).
> Why doesn't Blender qualify ?
Blender's simpler than most 3D modelling applications (as a modeller),
but most folks have the impression
On 01/09/2011, Lance Corrimal wrote:
> Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
>> On 31/08/2011, Robert Martin wrote:
>> > 2 are there any simple tools to make models (Blender does not
>> > qualify).
>>
>> Why doesn't Blender qualify ?
>
> try it, then look at the word "simple" ag
Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
> On 31/08/2011, Robert Martin wrote:
> > 2 are there any simple tools to make models (Blender does not
> > qualify).
>
> Why doesn't Blender qualify ?
try it, then look at the word "simple" again :)
bye,
LC
__
On 31/08/2011, Robert Martin wrote:
> 2 are there any simple tools to make models (Blender does not qualify).
Why doesn't Blender qualify ?
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On 1/09/2011 4:30 AM, Lance Corrimal wrote:
> Am Mittwoch, 31. August 2011 schrieb Kadah:
>
>>> 2 are there any simple tools to make models (Blender does not
>>> qualify).
>> None that I know of.
>
> without having tried any of them I believe maya and google sketchup
> work too, but don't ask me
On 8/31/2011 12:16 PM, Robert Martin wrote:
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Already answered by many that it aint that simple, not going there.
> 2 are there any simple tools to make models (Blender does not qual
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On 8/31/2011 11:43 AM, Kelly Linden wrote:
>> 3 are non-biped avatars supported in mesh?? (quads are the biggest
>> concern)
>
> While Kadah is correct, for a 'quad' I would bet you could use the arms
> with custom animations.. This page has a
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
As was mentioned, this is not simple.
There are three "measurements" for each mesh object:
-Download weight
-Physics weight
-Server weight
That is:
-how expensive is it to download the mesh object
-ho
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin wrote:
> Does anybody know of some sort of documentation on the ins and outs of
> mesh??
> And before you say the SL wiki everything there is one or more of 1
> Outdated 2 FICTIONAL 3 without any actual details
> (unless of course its been massively
Am Mittwoch, 31. August 2011 schrieb Kadah:
> > 2 are there any simple tools to make models (Blender does not
> > qualify).
>
> None that I know of.
without having tried any of them I believe maya and google sketchup
work too, but don't ask me if they are easy to use or not.
bye,
LC
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On 8/31/2011 10:16 AM, Robert Martin wrote:
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Its not even anywhere close to that simple.
> 2 are there any simple tools to make models
Does anybody know of some sort of documentation on the ins and outs of mesh??
And before you say the SL wiki everything there is one or more of 1
Outdated 2 FICTIONAL 3 without any actual details
(unless of course its been massively updated in the last week or so)
Questions i have
1 what is the c
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