Re: [opensource-dev] Current status of Mesh??

2011-09-01 Thread Johnnie Carling
On Thursday, September 01, 2011 2:57:54 AM Tateru Nino wrote: > The fact that its UI layout is... unusual compared to most other > applications counts against it - which in itself is a lesson for us all. But Blender is much better now that they uh err... moved most of the stuff into the s

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Tateru Nino
On 1/09/2011 4:08 PM, Marine Kelley wrote: > On 31/08/2011, Robert Martin wrote: > >> 2 are there any simple tools to make models (Blender does not qualify). > Why doesn't Blender qualify ? Blender's simpler than most 3D modelling applications (as a modeller), but most folks have the impression

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Marine Kelley
On 01/09/2011, Lance Corrimal wrote: > Am Donnerstag, 1. September 2011 schrieb Marine Kelley: >> On 31/08/2011, Robert Martin wrote: >> > 2 are there any simple tools to make models (Blender does not >> > qualify). >> >> Why doesn't Blender qualify ? > > try it, then look at the word "simple" ag

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Lance Corrimal
Am Donnerstag, 1. September 2011 schrieb Marine Kelley: > On 31/08/2011, Robert Martin wrote: > > 2 are there any simple tools to make models (Blender does not > > qualify). > > Why doesn't Blender qualify ? try it, then look at the word "simple" again :) bye, LC __

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Marine Kelley
On 31/08/2011, Robert Martin wrote: > 2 are there any simple tools to make models (Blender does not qualify). Why doesn't Blender qualify ? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Tateru Nino
On 1/09/2011 4:30 AM, Lance Corrimal wrote: > Am Mittwoch, 31. August 2011 schrieb Kadah: > >>> 2 are there any simple tools to make models (Blender does not >>> qualify). >> None that I know of. > > without having tried any of them I believe maya and google sketchup > work too, but don't ask me

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Dave Booth
On 8/31/2011 12:16 PM, Robert Martin wrote: > Questions i have > > 1 what is the conversion of Vertexes to Prims?? (how many vertexes do > you get for a "prim") Already answered by many that it aint that simple, not going there. > 2 are there any simple tools to make models (Blender does not qual

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/31/2011 11:43 AM, Kelly Linden wrote: >> 3 are non-biped avatars supported in mesh?? (quads are the biggest >> concern) > > While Kadah is correct, for a 'quad' I would bet you could use the arms > with custom animations.. This page has a

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Stickman
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do > you get for a "prim") As was mentioned, this is not simple. There are three "measurements" for each mesh object: -Download weight -Physics weight -Server weight That is: -how expensive is it to download the mesh object -ho

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kelly Linden
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin wrote: > Does anybody know of some sort of documentation on the ins and outs of > mesh?? > And before you say the SL wiki everything there is one or more of 1 > Outdated 2 FICTIONAL 3 without any actual details > (unless of course its been massively

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Lance Corrimal
Am Mittwoch, 31. August 2011 schrieb Kadah: > > 2 are there any simple tools to make models (Blender does not > > qualify). > > None that I know of. without having tried any of them I believe maya and google sketchup work too, but don't ask me if they are easy to use or not. bye, LC

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/31/2011 10:16 AM, Robert Martin wrote: > Questions i have > > 1 what is the conversion of Vertexes to Prims?? (how many vertexes do > you get for a "prim") Its not even anywhere close to that simple. > 2 are there any simple tools to make models

[opensource-dev] Current status of Mesh??

2011-08-31 Thread Robert Martin
Does anybody know of some sort of documentation on the ins and outs of mesh?? And before you say the SL wiki everything there is one or more of 1 Outdated 2 FICTIONAL 3 without any actual details (unless of course its been massively updated in the last week or so) Questions i have 1 what is the c