I just tried using the SL 1.x client with OS grid for the first time
this weekend. Overall the experience was plain awful, on a 10 megabit
internet connection and GTX 285 1024meg
Oddly, when giving the SL client the OSgrid URL from the command line,
the client login page tells me that the Second
*plays a tiny violin*
Have a great weekend :)
2010/4/4 Dale Mahalko
> I just tried using the SL 1.x client with OS grid for the first time
> this weekend. Overall the experience was plain awful, on a 10 megabit
> internet connection and GTX 285 1024meg
>
>
> Oddly, when giving the SL client th
You tried one grid out of...20? Maybe more? Not really a fair benchmark. :P
They're all different, and some are better than others. My personal new
home is InWorldz. Reaction Grid performs well as well. OSGrid has the
benefit of self-hosting, but that's a problem as well, as you saw. Many
grids
Indeed.
You should see how far behind the scripting language is.
Here is a question I've always wondered: is LSL and/or Linden
Scripting Language a trademark? It isn't listed in the trademark page.
Andro
At 12:49 AM 4/4/2010, you wrote:
>I just tried using the SL 1.x client with OS grid for
Mmm. There are many grids, all running different server versions. All of
the web-related stuff like the concurrency, etc., is all client-side and
has nothing at all to do with OpenSim. It's web data and your client
wasn't configured to look at any other web page with that data.
In short, it loo
The thing with OSGrid is that it was meant from the start to be a
public grid where anyone can link up - and so regions there could be
hosted on a 486 with 64mb of RAM (and loads of swap space on
disk..) connected through a VPN over dialup to a satellite
connection in a stormy climate for all y
This could be a not so bright question, but shouldn't all those patches to
fix up OpenSim bugs be ending up back in the trunk and end up with the
default downloads working better?
Joel
On Sun, Apr 4, 2010 at 4:56 PM, Gareth Nelson wrote:
> The thing with OSGrid is that it was meant from the star
Probably, but there may again be the whole paranoia over "tainting",
and some of the instability may be normal developmental issues - stuff
that crops up in ongoing development of new features. Note that in my
experience, even a description (without an actual patch or any actual
code) of how to fix
The "problem" with patches not making it to the core opensim server is
that recently they went ripping through the server to enforce a better
order to things so you could write a patch that did solve a problem
but was useless to the CURRENT code. I think most of the core
functions has become stable
Ha.
Speaking of colorful, I remember my very first patch ever was a SQL
injection fix for OpenSim's grid services (back when OSG when run from
PHP scripts) that contained a bunch of cursewords I accidentally left in
the comments.
On Sun, 2010-04-04 at 22:46 +0100, Gareth Nelson wrote:
> Probabl
I think I may have been the one to author those PHP scripts - it was a
bet made on IRC late at night that I could have a grid up and running
(opensim was at the time single regions only) "by breakfast tomorrow"
- I did, but it was one messy pile of hacks
On Mon, Apr 5, 2010 at 12:18 AM, Rob Nelson
Client-side physics is a must have in the new features. The first
implementation probably would be for avatar clothes, even if the physics
stay pretty static or just not-so-fluid. Anything is better then some
attachment that tends to eviscerate the avatar.
Don't mention client-side physics or a
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