[opensource-dev] Windows compiling problem

2011-04-05 Thread Jonathan Welch
I have not had much chance to compile since viewer-development took in the autobuild changes. This afternoon I gave it a try and fixed a few issues but am stumped at how to fix this, which occurs in a number of places: -- Build started: Project: llwindow, Configuration: Release Win32 --

Re: [opensource-dev] Windows compiling problem

2011-04-06 Thread Monty Brandenberg
On 4/5/2011 4:03 PM, Jonathan Welch wrote: > I have not had much chance to compile since viewer-development took in > the autobuild changes. This afternoon I gave it a try and fixed a few > issues but am stumped at how to fix this, which occurs in a number of > places: > > -- Build started: Pr

Re: [opensource-dev] Windows compiling problem

2011-04-06 Thread Twisted Laws
DirectX SDK (June 2010)\Lib;%LIB% @set PATH=%PATH%;C:\Dev\hgbuilds\autobuild\bin Maybe it helps, hope so. > Date: Wed, 6 Apr 2011 11:46:39 -0400 > From: mo...@lindenlab.com > To: opensource-dev@lists.secondlife.com > Subject: Re: [opensource-dev] Windows compiling problem > > O

Re: [opensource-dev] Windows compiling problem

2011-04-06 Thread WolfPup Lowenhar
source-dev-boun...@lists.secondlife.com] On Behalf Of Twisted Laws Sent: Wednesday, April 06, 2011 2:08 PM To: SLDEV Subject: Re: [opensource-dev] Windows compiling problem A possibility is the sequence of your includes ... it needs the 7.1 version of the SDK and to have \Microsoft SDKs\Window

Re: [opensource-dev] Windows compiling problem

2011-04-07 Thread Monty Brandenberg
On 4/6/2011 11:46 AM, Monty Brandenberg wrote: > Confirmed (I get it myself). Probably has to do with sensitivity to > the SDKs installed on the system. The offending include order, > in reverse order, is: > > "C:\\Program Files (x86)\\Microsoft SDKs\\Windows\\v7.0A\\include\\objid > l.h" > "C:\\P

Re: [opensource-dev] Windows compiling problem

2011-04-08 Thread Jonathan Welch
I've tried all the suggestions that people have suggested, but to no avail. I still get messages like the one below. Anyone with more ideas? -- Build started: Project: llwindow, Configuration: Release Win32 -- llwindowwin32.cpp lldxhardware.cpp e:\Microsoft SDKs\Windows\v7.1\Include\

Re: [opensource-dev] Windows compiling problem

2011-04-12 Thread Jenn Leech
On my development machine I uninstalled the Windows SDK entirely, relying on the one that ships with VS2010, to resolve a similar conflict. If a similar tactic works for you, let us know! Thx, - Jenn On Fri, Apr 8, 2011 at 11:34 AM, Jonathan Welch wrote: > I've tried all the suggestions that pe

Re: [opensource-dev] Windows compiling problem

2011-04-12 Thread Celierra Darling
I'm getting the same problem (either with 7.1 or 7.0a in the message, depending on which order of includes I'm trying at the moment). I've tried fiddling with include paths, updating DirectX and UNSIS, building without the 7.1 SDK update so far, without success. But I can't find where to download

Re: [opensource-dev] Windows compiling problem

2011-04-12 Thread Joshua Bell
I was running into that exact objidl.h issue until I updated my DirectX SDK. I had a 2008 SDK, I needed to uninstall and reinstall the June 2010 SDK linked from http://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds (IMH

Re: [opensource-dev] Windows compiling problem

2011-04-12 Thread Nicky Perian
e.com Sent: Tue, April 12, 2011 5:07:35 PM Subject: Re: [opensource-dev] Windows compiling problem I was running into that exact objidl.h issue until I updated my DirectX SDK. I had a 2008 SDK, I needed to uninstall and reinstall the June 2010 SDK linked from http://wiki.secondlife.com

Re: [opensource-dev] Windows compiling problem

2011-04-12 Thread Monty Brandenberg
On 4/12/2011 6:53 PM, Nicky Perian wrote: > Dont' want to come across as self-promoting and am hesitant to advise LL > devs Don't be shy how are we ever going to learn? ___ Policies and (un)subscribe information available here: http://wiki.secondlif

Re: [opensource-dev] Windows compiling problem

2011-04-14 Thread Celierra Darling
/wiki/User:Nicky_Perian/Visual_Studio_10_Autobuild > > -- > *From:* Joshua Bell > *To:* Jenn Leech > *Cc:* opensource-dev@lists.secondlife.com > *Sent:* Tue, April 12, 2011 5:07:35 PM > > *Subject:* Re: [opensource-dev] Windows compiling problem > > I was running into

Re: [opensource-dev] Windows compiling problem

2011-04-14 Thread Jonathan Welch
I was finally able to solve my problem. I went back to a pre viewer-development version of autobuild and tried to compile that and got an error about unable to find winres.h (see storm-859). Then it was a matter of adjusting my include list to specify where that file is for vs2010 Express and bot

Re: [opensource-dev] Windows compiling problem

2011-04-15 Thread Monty Brandenberg
On 4/14/2011 8:37 PM, Jonathan Welch wrote: > Knowing what I had to do to fix this problem now tells me that when I > had to restore my C drive from a backup the backup was not quite > up-to-date and a few things I had changed since it had been made had > to be reapplied. Well, extra credit for h

Re: [opensource-dev] Windows compiling problem

2011-04-20 Thread Celierra Darling
Okay, my problem was that I'd forgotten to uninstall the December 2006 version of the DirectX SDK prior to installing the June 2010 one, and the 2006 version ended up leaving behind many vestigial traces. Had to reinstall the 2006 version, then uninstall it. (I also had to manually tell the insta

Re: [opensource-dev] Windows compiling problem

2011-04-20 Thread Jonathan Welch
One thing I discovered is that entries in your local Microsoft.Cpp.Win32.user.props file superseed what you may have set in an environment variable. In my case I was changing INCLUDE but only was able to compile once I had modified the user.props file so it could pick up winres.h under a Samples di