Re: [opensource-dev] food for thought: multiple attachment support versus server-side lag

2010-08-16 Thread Nyx Linden
Whichever one you "add" last will go on top, then you can reorder the clothing you are wearing from the outfit editor. The order you choose should persist when you save your outfit or across logins, as it is saved as part of the inventory link created in the "current outfit" folder or the saved

Re: [opensource-dev] food for thought: multiple attachment support versus server-side lag

2010-08-16 Thread Marine Kelley
Oh you cannot decide on which slot you want to wear a piece of clothing (say, a shirt), you can only "Add" it to what you are wearing and it will go on top. But you can reorder it later by going to the My Outfit tab, and click on the tools button to edit your appearance. Then you will see up and do

Re: [opensource-dev] food for thought: multiple attachment support versus server-side lag

2010-08-16 Thread Lance Corrimal
hi, that's a bit better. more thought about multiwearables: let's say i have a tattoo, and a tank top, both on undershirt... with viewer 2.1 i can wear them both. How do i define what goes on top? by which order i put them on? and what about when i relog? bye, LC On Monday 16 August 2010

Re: [opensource-dev] food for thought: multiple attachment support versus server-side lag

2010-08-16 Thread Marine Kelley
I think that's precisely why LL wanted to keep control of this feature server side by deciding how many objects can be worn (possibly according to the script memory limits to come), instead of going the avatar_lad.txt fake attachments route. On 16 August 2010 15:58, Lance Corrimal wrote: > Hi

[opensource-dev] food for thought: multiple attachment support versus server-side lag

2010-08-16 Thread Lance Corrimal
Hi, I just had this thought... In recent versions there's support for multiple attachments per attachment slot. In recent SERVER versions, there's a nasty bug that freezes whole sims when an avatar who wears lots of scripted attachments enters or leaves the sim... (SVC4196) Now, with mult