Re: DSO_load using DSO_method_dlfcn

2008-10-15 Thread Pirasenna Velandai Thiyagarajan
I got this issue resolved just now. I had to use gcc to build the library instead of ld. I found that if I used ld, I was having many issues, whereas if I just used gcc to build the .so, all the issues went away. For example, __umcpdi2 was a function that my code was getting linked with Glibc.

Re: DSO_load using DSO_method_dlfcn

2008-10-14 Thread David Woodhouse
On Mon, 2008-10-13 at 22:11 -0400, Geoff Thorpe wrote: What's the relation between this patch and the original poster's question? I suspect that I haven't fully understood what your patch is trying to resolve. The question was 'how to load a DSO from within an engine'. That patch just

DSO_load using DSO_method_dlfcn

2008-10-13 Thread Pirasenna Velandai Thiyagarajan
How to load a DSO from within an engine? I call DSO_load(NULL, mylibname, NULL, 0); The code path I debugged is as follows: #0 DSO_ctrl (dso=0x48ab98, cmd=2, larg=0, parg=0x0) at dso_lib.c:338 #1 0x2abb9c90 in DSO_load (dso=0x0, filename=0x2ae00888 mylibname, meth=0x0, flags=0) at

Re: DSO_load using DSO_method_dlfcn

2008-10-13 Thread Geoff Thorpe
Which version of openssl are you using? Cheers, Geoff On Monday 13 October 2008 16:08:53 Pirasenna Velandai Thiyagarajan wrote: How to load a DSO from within an engine? I call DSO_load(NULL, mylibname, NULL, 0); The code path I debugged is as follows: #0 DSO_ctrl (dso=0x48ab98, cmd=2,

Re: DSO_load using DSO_method_dlfcn

2008-10-13 Thread David Woodhouse
On Mon, 2008-10-13 at 13:08 -0700, Pirasenna Velandai Thiyagarajan wrote: How to load a DSO from within an engine? See the code that this patch is mostly ripping out in favour of direct linking: http://git.infradead.org/users/dwmw2/openssl-tpm-engine.git?a=commitdiff;h=624a38a1 -- David

Re: DSO_load using DSO_method_dlfcn

2008-10-13 Thread Geoff Thorpe
On Monday 13 October 2008 18:05:17 David Woodhouse wrote: On Mon, 2008-10-13 at 13:08 -0700, Pirasenna Velandai Thiyagarajan wrote: How to load a DSO from within an engine? See the code that this patch is mostly ripping out in favour of direct linking: