On Mon, Jun 09, 2003 at 04:41:01PM -0400, [EMAIL PROTECTED] wrote:
I had a 32-bit application that was working fine, but when i compiled it as
64-bit, it started to fail. I was getting this error: PRNG not seeded.
I read the documents and FAQ, and it states that the library needs to be
seed
Title: RE: possible problems with RAND_seed()
Sorry, i forgot that part.
I am running 0.9.7b on Solaris 7 64-bit. And that makes sense about AES requiring 32 bytes. My 32-bit version was an older version, 0.9.6e i think. So it would still only use the128 bits.
Thanks for clearing that up
Title: possible problems with RAND_seed()
Hey,
I had a 32-bit application that was working fine, but when i compiled it as 64-bit, it started to fail. I was getting this error: PRNG not seeded.
I read the documents and FAQ, and it states that the library needs to be seed with at least 128