Re: quality of generated random numbers

2000-12-15 Thread Bodo Moeller
Tom Biggs <[EMAIL PROTECTED]>: > The hardware that I am creating an ENGINE module for > is capable of generating random numbers, so I'm adding > a RAND_METHOD. > > I think our hardware's basic method of generating > randomness is pretty good, but the HW engineer is going > to stir and combine th

Re: quality of generated random numbers

2000-12-15 Thread Ulf Moeller
On Fri, Dec 15, 2000, Tom Biggs wrote: > No, from what I can see, the hardware RNG looks > very good. It's a question of speed - it's going to generate > top-quality RNs, but relatively slowly. In that case you should use the built-in software PRNG, and seed it with a chunk of random bytes from

Re: quality of generated random numbers

2000-12-15 Thread Tom Biggs
At 05:50 PM 12/15/00 +0100, Ulf Moeller wrote: >On Thu, Dec 14, 2000, Tom Biggs wrote: > > > I think our hardware's basic method of generating > > randomness is pretty good, but the HW engineer is going > > to stir and combine the first stage randoms even further > > to get really high-quality ran

Re: quality of generated random numbers

2000-12-15 Thread Ulf Moeller
On Thu, Dec 14, 2000, Tom Biggs wrote: > I think our hardware's basic method of generating > randomness is pretty good, but the HW engineer is going > to stir and combine the first stage randoms even further > to get really high-quality randomness. This is all to the good. > However, it slows th

Re: quality of generated random numbers

2000-12-14 Thread Geoff Thorpe
Hi there, On Thu, 14 Dec 2000, Tom Biggs wrote: > Ah, what I wouldn't give to strap a profiler to a really busy > Apache/mod_ssl commerce server, to see exactly what > gets heavily used and what is hardly touched. This is > just one of the many questions I have which could be > answered by such

quality of generated random numbers

2000-12-14 Thread Tom Biggs
The hardware that I am creating an ENGINE module for is capable of generating random numbers, so I'm adding a RAND_METHOD. I think our hardware's basic method of generating randomness is pretty good, but the HW engineer is going to stir and combine the first stage randoms even further to get rea