Hello community,

here is the log from the commit of package devilutionx for 
openSUSE:Factory:NonFree checked in at 2020-10-12 13:45:08
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory:NonFree/devilutionx (Old)
 and      /work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.3486 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "devilutionx"

Mon Oct 12 13:45:08 2020 rev:2 rq:840964 version:1.1.0

Changes:
--------
--- /work/SRC/openSUSE:Factory:NonFree/devilutionx/devilutionx.changes  
2020-09-17 14:34:02.706910938 +0200
+++ 
/work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.3486/devilutionx.changes    
    2020-10-12 13:45:09.289868657 +0200
@@ -1,0 +2,59 @@
+Sun Oct 11 07:26:08 UTC 2020 - Martin Hauke <mar...@gmx.de>
+
+- Update to version 1.1.0
+  Features
+  * Proper widescreen (and other aspects) support.
+  * Select difficulty in single player (remembered in the save
+    game).
+  * Adjustable game speed in-game.
+  * V-sync can now be disabled in the ini.
+  * Better line drawing function used for the automap.
+  * Support for loading custom Hell level maps.
+  * Make all objects and monsters available to custom maps.
+  * Added support for joining a game via hostname instead of IP
+  Bugfixes
+  * You can now enter and exit fullscreen also when the game is
+    paused.
+  Original Diablo bugs
+  * Fix some monsters AC and to-hit values on Nightmare/Hell
+    ending up as 0.
+  * Fix player base block resetting to 0 after loading a save game.
+  * Correctly render trees in front of the player.
+  * Fully render sprites that are larger than the floor tiles.
+  * Fix objects disappearing when walking on the opposite wall.
+  * Dupping via belt has been fixed.
+  * Correctly detect if the mouse is clicking the world or UI in
+    some areas.
+  * Minor typography corrections.
+  * Corrected name of Chamber of Bones in automap.
+  * Correctly align the inventory slots.
+
+-------------------------------------------------------------------
+Sun Oct 11 07:25:46 UTC 2020 - Martin Hauke <mar...@gmx.de>
+
+- Update to version 1.0.3
+  Bugfixes
+  * Fix keyboard input in the menu
+
+-------------------------------------------------------------------
+Sat Oct 10 16:22:00 UTC 2020 - Martin Hauke <mar...@gmx.de>
+
+- Update to version 1.0.2
+  Features
+  * Support for integer scaling.
+  * Controller: Map Start + L1/R1 to char/inventory.
+  * Added --save-dir to allow for specifying the save game folder.
+  * Correctly scale the game on systems with a non-standard DPI
+    setting.
+  Bugfixes
+  * Some cave levels were generated with an incorrect layout.
+  * Firebolt mana cost is now correct.
+  * Allow players to join Nightmare/Hell games without first
+    creating a game.
+  * Correctly load the full white color.
+  * Correct navigation in the difficulty select screen.
+  * The window can now be resized after exiting fullscreen mode.
+  * Fix memory leak in audio code.
+  * Fix hanging for 20 sec on the error screen.
+
+-------------------------------------------------------------------

Old:
----
  devilutionx-1.0.1.tar.gz

New:
----
  devilutionx-1.1.0.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ devilutionx.spec ++++++
--- /var/tmp/diff_new_pack.3miZmo/_old  2020-10-12 13:45:10.749869250 +0200
+++ /var/tmp/diff_new_pack.3miZmo/_new  2020-10-12 13:45:10.753869251 +0200
@@ -2,7 +2,7 @@
 # spec file for package devilutionx
 #
 # Copyright (c) 2020 SUSE LLC
-# Copyright (c) 2019, Martin Hauke <mar...@gmx.de>
+# Copyright (c) 2019-2020, Martin Hauke <mar...@gmx.de>
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
 
 
 Name:           devilutionx
-Version:        1.0.1
+Version:        1.1.0
 Release:        0
 Summary:        An open source implementation of the Diablo 1 game engine
 # 3rdParty/asio/* is licensed under BSL-1.0
@@ -51,7 +51,6 @@
 
 %prep
 %setup -q -n devilutionX-%{version}
-sed -i 's/\r$//' README.md
 
 %build
 export CXXFLAGS='%{optflags} 
-DTTF_FONT_PATH=\"/usr/share/fonts/truetype/CharisSILB.ttf\"'
@@ -61,9 +60,7 @@
 
 %install
 install -D -m 0755 build/devilutionx %{buildroot}%{_bindir}/devilutionx
-install -p -D -m644 Packaging/resources/16.png 
%{buildroot}%{_datadir}/icons/hicolor/16x16/apps/%{name}.png
-install -p -D -m644 Packaging/resources/Diablo_32.png 
%{buildroot}%{_datadir}/icons/hicolor/32x32/apps/%{name}.png
-install -p -D -m644 Packaging/resources/Diablo_48.png 
%{buildroot}%{_datadir}/icons/hicolor/48x48/apps/%{name}.png
+install -p -D -m644 Packaging/resources/icon.png 
%{buildroot}%{_datadir}/icons/hicolor/512x512/apps/%{name}.png
 %suse_update_desktop_file -c %{name} "DevilutionX" "A Diablo1 Game Engine" 
%{name} %{name} Game RolePlaying
 
 %post

++++++ devilutionx-1.0.1.tar.gz -> devilutionx-1.1.0.tar.gz ++++++
++++ 38330 lines of diff (skipped)


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