Hello community, here is the log from the commit of package devilutionx for openSUSE:Factory:NonFree checked in at 2020-10-12 13:45:08 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory:NonFree/devilutionx (Old) and /work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.3486 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "devilutionx" Mon Oct 12 13:45:08 2020 rev:2 rq:840964 version:1.1.0 Changes: -------- --- /work/SRC/openSUSE:Factory:NonFree/devilutionx/devilutionx.changes 2020-09-17 14:34:02.706910938 +0200 +++ /work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.3486/devilutionx.changes 2020-10-12 13:45:09.289868657 +0200 @@ -1,0 +2,59 @@ +Sun Oct 11 07:26:08 UTC 2020 - Martin Hauke <mar...@gmx.de> + +- Update to version 1.1.0 + Features + * Proper widescreen (and other aspects) support. + * Select difficulty in single player (remembered in the save + game). + * Adjustable game speed in-game. + * V-sync can now be disabled in the ini. + * Better line drawing function used for the automap. + * Support for loading custom Hell level maps. + * Make all objects and monsters available to custom maps. + * Added support for joining a game via hostname instead of IP + Bugfixes + * You can now enter and exit fullscreen also when the game is + paused. + Original Diablo bugs + * Fix some monsters AC and to-hit values on Nightmare/Hell + ending up as 0. + * Fix player base block resetting to 0 after loading a save game. + * Correctly render trees in front of the player. + * Fully render sprites that are larger than the floor tiles. + * Fix objects disappearing when walking on the opposite wall. + * Dupping via belt has been fixed. + * Correctly detect if the mouse is clicking the world or UI in + some areas. + * Minor typography corrections. + * Corrected name of Chamber of Bones in automap. + * Correctly align the inventory slots. + +------------------------------------------------------------------- +Sun Oct 11 07:25:46 UTC 2020 - Martin Hauke <mar...@gmx.de> + +- Update to version 1.0.3 + Bugfixes + * Fix keyboard input in the menu + +------------------------------------------------------------------- +Sat Oct 10 16:22:00 UTC 2020 - Martin Hauke <mar...@gmx.de> + +- Update to version 1.0.2 + Features + * Support for integer scaling. + * Controller: Map Start + L1/R1 to char/inventory. + * Added --save-dir to allow for specifying the save game folder. + * Correctly scale the game on systems with a non-standard DPI + setting. + Bugfixes + * Some cave levels were generated with an incorrect layout. + * Firebolt mana cost is now correct. + * Allow players to join Nightmare/Hell games without first + creating a game. + * Correctly load the full white color. + * Correct navigation in the difficulty select screen. + * The window can now be resized after exiting fullscreen mode. + * Fix memory leak in audio code. + * Fix hanging for 20 sec on the error screen. + +------------------------------------------------------------------- Old: ---- devilutionx-1.0.1.tar.gz New: ---- devilutionx-1.1.0.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ devilutionx.spec ++++++ --- /var/tmp/diff_new_pack.3miZmo/_old 2020-10-12 13:45:10.749869250 +0200 +++ /var/tmp/diff_new_pack.3miZmo/_new 2020-10-12 13:45:10.753869251 +0200 @@ -2,7 +2,7 @@ # spec file for package devilutionx # # Copyright (c) 2020 SUSE LLC -# Copyright (c) 2019, Martin Hauke <mar...@gmx.de> +# Copyright (c) 2019-2020, Martin Hauke <mar...@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -18,7 +18,7 @@ Name: devilutionx -Version: 1.0.1 +Version: 1.1.0 Release: 0 Summary: An open source implementation of the Diablo 1 game engine # 3rdParty/asio/* is licensed under BSL-1.0 @@ -51,7 +51,6 @@ %prep %setup -q -n devilutionX-%{version} -sed -i 's/\r$//' README.md %build export CXXFLAGS='%{optflags} -DTTF_FONT_PATH=\"/usr/share/fonts/truetype/CharisSILB.ttf\"' @@ -61,9 +60,7 @@ %install install -D -m 0755 build/devilutionx %{buildroot}%{_bindir}/devilutionx -install -p -D -m644 Packaging/resources/16.png %{buildroot}%{_datadir}/icons/hicolor/16x16/apps/%{name}.png -install -p -D -m644 Packaging/resources/Diablo_32.png %{buildroot}%{_datadir}/icons/hicolor/32x32/apps/%{name}.png -install -p -D -m644 Packaging/resources/Diablo_48.png %{buildroot}%{_datadir}/icons/hicolor/48x48/apps/%{name}.png +install -p -D -m644 Packaging/resources/icon.png %{buildroot}%{_datadir}/icons/hicolor/512x512/apps/%{name}.png %suse_update_desktop_file -c %{name} "DevilutionX" "A Diablo1 Game Engine" %{name} %{name} Game RolePlaying %post ++++++ devilutionx-1.0.1.tar.gz -> devilutionx-1.1.0.tar.gz ++++++ ++++ 38330 lines of diff (skipped)