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--
Armin Samii
Visualizat
t; On Friday, 7 February 2020 19:06:19 UTC, Armin Samii wrote:
>>
>> Has anybody worked on exporting GLTF Animations from OSG?
>>
>> I'd like to save my dynamic OSG scene to disk, and don't want to save the
>> static geometry each frame. GLTF lets me export the ge
OpenGL/GLSL versions where the fixed function
> pipeline has been removed, so that's something to look into. I've never
> needed this, though, so don't know if it just happens when OSG is compiled
> with GL3 support, or whether there's more that you need to do.
>
> Hope this helps,
&g
Does openscenegraph provide easy access to osg::Material values in the
shaders? If so, in which Uniforms are the various properties set? If not,
is the best path forward to set my own Uniforms based on osg::Material?
For context: I had an OBJ/MTL that loaded and rendered fine by default, but