Hi Armin?
On Friday, 7 February 2020 19:06:19 UTC, Armin Samii wrote:
>
> Has anybody worked on exporting GLTF Animations from OSG?
>
> I'd like to save my dynamic OSG scene to disk, and don't want to save the
> static geometry each frame. GLTF lets me export the geometry once, and
> animate it
Hi Robert,
The animations are reading live data and rendering them - so it's not a
simple format, but can be represented by gltf well: the mesh models are
static, but can appear and disappear and can have arbitrary transformations
applied to them.
My vision is an exporter that exports each uni
We have a gltf importer/exporter that we use in osgearth based on
tinygltf. It works really well although we're really only targeting gltf
files produced to support rendering 3d tiles datasets. So for example we
havent done anything with animation since that's not a big part of
3dtiles. Gi
I am also interested in fleshing out the GLTF plugin to be able to import
animated models.
Has anyone made any progress on animation support starting with the
osgEarth plugin?
Is anyone else wanting to collaborate on this?
Rob
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